Documentation for module: Audio

Former-commit-id: acb9e00a7af8bf1c36f42b45fe7e7df99e03c0f9
This commit is contained in:
Gawaboumga
2016-05-30 13:36:52 +02:00
parent ea920d2e64
commit 8336c05522
23 changed files with 1110 additions and 56 deletions

View File

@@ -14,6 +14,19 @@
namespace Nz
{
/*!
* \ingroup audio
* \class Nz::Music
* \brief Audio class that represents a music
*
* \remark Module Audio needs to be initialized to use this class
*/
/*!
* \brief Checks whether the parameters for the loading of the music are correct
* \return true If parameters are valid
*/
bool MusicParams::IsValid() const
{
return true;
@@ -32,11 +45,26 @@ namespace Nz
unsigned int sampleRate;
};
/*!
* \brief Destructs the object and calls Destroy
*
* \see Destroy
*/
Music::~Music()
{
Destroy();
}
/*!
* \brief Creates a music with a sound stream
* \return true if creation was succesful
*
* \param soundStream Sound stream which is the source for the music
*
* \remark Produces a NazaraError if soundStream is invalid with NAZARA_AUDIO_SAFE defined
*/
bool Music::Create(SoundStream* soundStream)
{
NazaraAssert(soundStream, "Invalid stream");
@@ -48,7 +76,7 @@ namespace Nz
m_impl = new MusicImpl;
m_impl->sampleRate = soundStream->GetSampleRate();
m_impl->audioFormat = OpenAL::AudioFormat[format];
m_impl->chunkSamples.resize(format * m_impl->sampleRate); // Une seconde de samples
m_impl->chunkSamples.resize(format * m_impl->sampleRate); // One second of samples
m_impl->stream.reset(soundStream);
SetPlayingOffset(0);
@@ -56,6 +84,10 @@ namespace Nz
return true;
}
/*!
* \brief Destroys the current music and frees resources
*/
void Music::Destroy()
{
if (m_impl)
@@ -67,6 +99,14 @@ namespace Nz
}
}
/*!
* \brief Enables the looping of the music
*
* \param loop Should music loop
*
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
*/
void Music::EnableLooping(bool loop)
{
#if NAZARA_AUDIO_SAFE
@@ -80,6 +120,13 @@ namespace Nz
m_impl->loop = loop;
}
/*!
* \brief Gets the duration of the music
* \return Duration of the music in milliseconds
*
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
*/
UInt32 Music::GetDuration() const
{
#if NAZARA_AUDIO_SAFE
@@ -93,6 +140,13 @@ namespace Nz
return m_impl->stream->GetDuration();
}
/*!
* \brief Gets the format of the music
* \return Enumeration of type AudioFormat (mono, stereo, ...)
*
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
*/
AudioFormat Music::GetFormat() const
{
#if NAZARA_AUDIO_SAFE
@@ -106,6 +160,13 @@ namespace Nz
return m_impl->stream->GetFormat();
}
/*!
* \brief Gets the current offset in the music
* \return Offset in milliseconds (works with entire seconds)
*
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
*/
UInt32 Music::GetPlayingOffset() const
{
#if NAZARA_AUDIO_SAFE
@@ -125,6 +186,13 @@ namespace Nz
return static_cast<UInt32>((1000ULL * (samples + (m_impl->processedSamples / m_impl->stream->GetFormat()))) / m_impl->sampleRate);
}
/*!
* \brief Gets the number of samples in the music
* \return Count of samples (number of seconds * sample rate * channel count)
*
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
*/
UInt32 Music::GetSampleCount() const
{
#if NAZARA_AUDIO_SAFE
@@ -138,6 +206,13 @@ namespace Nz
return m_impl->stream->GetSampleCount();
}
/*!
* \brief Gets the rates of sample in the music
* \return Rate of sample in Hertz (Hz)
*
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
*/
UInt32 Music::GetSampleRate() const
{
#if NAZARA_AUDIO_SAFE
@@ -151,6 +226,14 @@ namespace Nz
return m_impl->sampleRate;
}
/*!
* \brief Gets the status of the music
* \return Enumeration of type SoundStatus (Playing, Stopped, ...)
*
* \remark If the music is not playing, Stopped is returned
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
*/
SoundStatus Music::GetStatus() const
{
#if NAZARA_AUDIO_SAFE
@@ -163,13 +246,20 @@ namespace Nz
SoundStatus status = GetInternalStatus();
// Pour compenser les éventuels retards (ou le laps de temps entre Play() et la mise en route du thread)
// To compensate any delays (or the timelaps between Play() and the thread startup)
if (m_impl->streaming && status == SoundStatus_Stopped)
status = SoundStatus_Playing;
return status;
}
/*!
* \brief Checks whether the music is looping
* \return true if it is the case
*
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
*/
bool Music::IsLooping() const
{
#if NAZARA_AUDIO_SAFE
@@ -183,26 +273,61 @@ namespace Nz
return m_impl->loop;
}
/*!
* \brief Loads the music from file
* \return true if loading is successful
*
* \param filePath Path to the file
* \param params Parameters for the music
*/
bool Music::OpenFromFile(const String& filePath, const MusicParams& params)
{
return MusicLoader::LoadFromFile(this, filePath, params);
}
/*!
* \brief Loads the music from memory
* \return true if loading is successful
*
* \param data Raw memory
* \param size Size of the memory
* \param params Parameters for the music
*/
bool Music::OpenFromMemory(const void* data, std::size_t size, const MusicParams& params)
{
return MusicLoader::LoadFromMemory(this, data, size, params);
}
/*!
* \brief Loads the music from stream
* \return true if loading is successful
*
* \param stream Stream to the music
* \param params Parameters for the music
*/
bool Music::OpenFromStream(Stream& stream, const MusicParams& params)
{
return MusicLoader::LoadFromStream(this, stream, params);
}
/*!
* \brief Pauses the music
*/
void Music::Pause()
{
alSourcePause(m_source);
}
/*!
* \brief Plays the music
*
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
*/
void Music::Play()
{
#if NAZARA_AUDIO_SAFE
@@ -238,6 +363,14 @@ namespace Nz
}
}
/*!
* \brief Sets the playing offset for the music
*
* \param offset Offset in the music in milliseconds
*
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
*/
void Music::SetPlayingOffset(UInt32 offset)
{
#if NAZARA_AUDIO_SAFE
@@ -260,6 +393,12 @@ namespace Nz
Play();
}
/*!
* \brief Stops the music
*
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
*/
void Music::Stop()
{
#if NAZARA_AUDIO_SAFE
@@ -277,6 +416,13 @@ namespace Nz
}
}
/*!
* \brief Fills the buffer and queues it up
* \return true if operation was successful
*
* \param buffer Index of the buffer
*/
bool Music::FillAndQueueBuffer(unsigned int buffer)
{
unsigned int sampleCount = m_impl->chunkSamples.size();
@@ -304,27 +450,31 @@ namespace Nz
alSourceQueueBuffers(m_source, 1, &buffer);
}
return sampleRead != sampleCount; // Fin du stream (N'arrive pas en cas de loop)
return sampleRead != sampleCount; // End of stream (Does not happen when looping)
}
/*!
* \brief Thread function for the music
*/
void Music::MusicThread()
{
// Allocation des buffers de streaming
// Allocation of streaming buffers
ALuint buffers[NAZARA_AUDIO_STREAMED_BUFFER_COUNT];
alGenBuffers(NAZARA_AUDIO_STREAMED_BUFFER_COUNT, buffers);
for (unsigned int i = 0; i < NAZARA_AUDIO_STREAMED_BUFFER_COUNT; ++i)
{
if (FillAndQueueBuffer(buffers[i]))
break; // Nous avons atteint la fin du stream, inutile de rajouter des buffers
break; // We have reached the end of the stream, there is no use to add new buffers
}
alSourcePlay(m_source);
// Boucle de lecture (remplissage de nouveaux buffers au fur et à mesure)
// Reading loop (Filling new buffers as playing)
while (m_impl->streaming)
{
// La lecture s'est arrêtée, nous avons atteint la fin du stream
// The reading has stopped, we have reached the end of the stream
SoundStatus status = GetInternalStatus();
if (status == SoundStatus_Stopped)
{
@@ -334,7 +484,7 @@ namespace Nz
Nz::LockGuard lock(m_impl->bufferLock);
// On traite les buffers lus
// We treat read buffers
ALint processedCount = 0;
alGetSourcei(m_source, AL_BUFFERS_PROCESSED, &processedCount);
while (processedCount--)
@@ -355,14 +505,14 @@ namespace Nz
lock.Unlock();
// On retourne dormir un peu
// We go back to sleep
Thread::Sleep(50);
}
// Arrêt de la lecture du son (dans le cas où ça ne serait pas déjà fait)
// Stop playing of the sound (in the case where it has not been already done)
alSourceStop(m_source);
// On supprime les buffers du stream
// We delete buffers from the stream
ALint queuedBufferCount;
alGetSourcei(m_source, AL_BUFFERS_QUEUED, &queuedBufferCount);