Documentation for module: Audio
Former-commit-id: acb9e00a7af8bf1c36f42b45fe7e7df99e03c0f9
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19
tests/Engine/Audio/AlgorithmAudio.cpp
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19
tests/Engine/Audio/AlgorithmAudio.cpp
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#include <Nazara/Audio/Algorithm.hpp>
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#include <Catch/catch.hpp>
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#include <array>
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TEST_CASE("MixToMono", "[AUDIO][ALGORITHM]")
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{
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SECTION("Mix two channels together")
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{
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std::array<int, 4> input{ 1, 3, 5, 3 };
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std::array<int, 2> output{ 0, 0 };
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// Two channels and two frames !
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Nz::MixToMono(input.data(), output.data(), 2, 2);
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std::array<int, 2> theoric{ 2, 4 }; // It's the mean of the two channels
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REQUIRE(output == theoric);
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}
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}
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49
tests/Engine/Audio/Music.cpp
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49
tests/Engine/Audio/Music.cpp
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#include <Nazara/Audio/Music.hpp>
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#include <Catch/catch.hpp>
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#include <Nazara/Audio/Audio.hpp>
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#include <Nazara/Core/Thread.hpp>
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SCENARIO("Music", "[AUDIO][MUSIC]")
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{
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GIVEN("A music")
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{
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Nz::Music music;
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WHEN("We load our music")
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{
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REQUIRE(music.OpenFromFile("resources/Engine/Audio/The_Brabanconne.ogg"));
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THEN("We can ask the informations of the file")
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{
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REQUIRE(music.GetDuration() <= 64000); // 1 min 03 = 63s = 63000ms
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REQUIRE(music.GetDuration() >= 63000);
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REQUIRE(music.GetFormat() == Nz::AudioFormat_Stereo);
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REQUIRE(music.GetPlayingOffset() == 0);
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REQUIRE(music.GetSampleCount() <= 5644800); // 64s * 44100 Hz * 2 (stereo)
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REQUIRE(music.GetSampleCount() >= 5556600); // 63s * 44100 Hz * 2 (stereo)
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REQUIRE(music.GetSampleRate() == 44100 /* Hz */);
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REQUIRE(music.GetStatus() == Nz::SoundStatus_Stopped);
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REQUIRE(music.IsLooping() == false);
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}
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THEN("We can play it and get the time offset")
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{
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Nz::Audio::SetGlobalVolume(0.f);
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music.Play();
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Nz::Thread::Sleep(1000);
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REQUIRE(music.GetPlayingOffset() >= 950);
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Nz::Thread::Sleep(200);
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REQUIRE(music.GetPlayingOffset() <= 1300);
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music.Pause();
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REQUIRE(music.GetStatus() == Nz::SoundStatus_Paused);
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music.SetPlayingOffset(3500);
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REQUIRE(music.GetPlayingOffset() >= 3500);
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Nz::Audio::SetGlobalVolume(100.f);
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}
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}
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}
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}
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44
tests/Engine/Audio/Sound.cpp
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tests/Engine/Audio/Sound.cpp
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#include <Nazara/Audio/Sound.hpp>
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#include <Catch/catch.hpp>
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#include <Nazara/Audio/Audio.hpp>
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#include <Nazara/Core/Thread.hpp>
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SCENARIO("Sound", "[AUDIO][SOUND]")
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{
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GIVEN("A sound")
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{
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Nz::Sound sound;
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WHEN("We load our sound")
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{
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REQUIRE(sound.LoadFromFile("resources/Engine/Audio/Cat.flac"));
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THEN("We can ask the informations of the file")
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{
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REQUIRE(sound.GetDuration() <= 8500); // 8s = 8000ms
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REQUIRE(sound.GetDuration() >= 8000);
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REQUIRE(sound.GetStatus() == Nz::SoundStatus_Stopped);
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REQUIRE(sound.IsLooping() == false);
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}
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THEN("We can play it and get the time offset")
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{
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Nz::Audio::SetGlobalVolume(0.f);
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sound.Play();
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Nz::Thread::Sleep(1000);
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REQUIRE(sound.GetPlayingOffset() >= 950);
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Nz::Thread::Sleep(200);
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REQUIRE(sound.GetPlayingOffset() <= 1300);
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sound.Pause();
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REQUIRE(sound.GetStatus() == Nz::SoundStatus_Paused);
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sound.SetPlayingOffset(3500);
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REQUIRE(sound.GetPlayingOffset() >= 3500);
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Nz::Audio::SetGlobalVolume(100.f);
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}
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}
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}
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}
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21
tests/Engine/Audio/SoundBuffer.cpp
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tests/Engine/Audio/SoundBuffer.cpp
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#include <Nazara/Audio/SoundBuffer.hpp>
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#include <Catch/catch.hpp>
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SCENARIO("SoundBuffer", "[AUDIO][SOUNDBUFFER]")
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{
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GIVEN("A sound buffer")
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{
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Nz::SoundBuffer soundBuffer;
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WHEN("We load our sound")
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{
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REQUIRE(soundBuffer.LoadFromFile("resources/Engine/Audio/Cat.flac"));
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THEN("We can ask the informations of the file")
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{
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REQUIRE(soundBuffer.GetDuration() <= 8500); // 8s = 8000ms
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REQUIRE(soundBuffer.GetDuration() >= 8000);
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}
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}
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}
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}
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41
tests/Engine/Audio/SoundEmitter.cpp
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41
tests/Engine/Audio/SoundEmitter.cpp
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#include <Nazara/Audio/Sound.hpp>
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#include <Catch/catch.hpp>
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#include <Nazara/Core/Thread.hpp>
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SCENARIO("SoundEmitter", "[AUDIO][SOUNDEMITTER]")
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{
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GIVEN("A sound emitter")
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{
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Nz::Sound sound;
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WHEN("We load our sound")
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{
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REQUIRE(sound.LoadFromFile("resources/Engine/Audio/Cat.flac"));
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THEN("We can ask information about position and velocity")
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{
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sound.EnableSpatialization(true);
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sound.SetPosition(Nz::Vector3f::Zero());
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sound.SetVelocity(Nz::Vector3f::UnitX());
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REQUIRE(sound.IsSpatialized());
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REQUIRE(sound.GetPosition() == Nz::Vector3f::Zero());
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REQUIRE(sound.GetVelocity() == Nz::Vector3f::UnitX());
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}
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THEN("We can ask information about attenuation, pitch, ...")
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{
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sound.SetAttenuation(0.4f);
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sound.SetMinDistance(40.f);
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sound.SetPitch(0.8f);
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sound.SetVolume(50.f);
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REQUIRE(Approx(sound.GetAttenuation()) == 0.4f);
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REQUIRE(Approx(sound.GetMinDistance()) == 40.f);
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REQUIRE(Approx(sound.GetPitch()) == 0.8f);
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REQUIRE(Approx(sound.GetVolume()) == 50.f);
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}
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}
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}
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}
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