Graphics/Shadows: Add directional shadow mapping (WIP)
It still needs some debug Former-commit-id: 029872debc1a784712a33802ddd70a2b61e55623
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@@ -769,7 +769,7 @@ const NzForwardRenderTechnique::ShaderUniforms* NzForwardRenderTechnique::GetSha
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uniforms.lightUniforms.locations.parameters3 = shader->GetUniformLocation("Lights[0].parameters3");
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uniforms.lightUniforms.locations.pointLightShadowMap = shader->GetUniformLocation("PointLightShadowMap[0]");
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uniforms.lightUniforms.locations.shadowMapping = shader->GetUniformLocation("Lights[0].shadowMapping");
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uniforms.lightUniforms.locations.spotLightShadowMap = shader->GetUniformLocation("SpotLightShadowMap[0]");
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uniforms.lightUniforms.locations.directionalSpotLightShadowMap = shader->GetUniformLocation("DirectionalSpotLightShadowMap[0]");
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}
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else
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uniforms.hasLightUniforms = false;
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