Split shader generation to a new module

This commit is contained in:
Jérôme Leclercq
2020-08-11 00:00:36 +02:00
parent 0313f2d0a6
commit 837a6585a1
86 changed files with 564 additions and 312 deletions

View File

@@ -36,7 +36,6 @@
#include <Nazara/Renderer/DebugDrawer.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/Framebuffer.hpp>
#include <Nazara/Renderer/GlslWriter.hpp>
#include <Nazara/Renderer/RenderBuffer.hpp>
#include <Nazara/Renderer/RenderBufferView.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
@@ -52,22 +51,8 @@
#include <Nazara/Renderer/RenderWindow.hpp>
#include <Nazara/Renderer/RenderWindowImpl.hpp>
#include <Nazara/Renderer/RenderWindowParameters.hpp>
#include <Nazara/Renderer/ShaderAst.hpp>
#include <Nazara/Renderer/ShaderAstCloner.hpp>
#include <Nazara/Renderer/ShaderAstRecursiveVisitor.hpp>
#include <Nazara/Renderer/ShaderAstSerializer.hpp>
#include <Nazara/Renderer/ShaderAstValidator.hpp>
#include <Nazara/Renderer/ShaderAstVisitor.hpp>
#include <Nazara/Renderer/ShaderBinding.hpp>
#include <Nazara/Renderer/ShaderBuilder.hpp>
#include <Nazara/Renderer/ShaderEnums.hpp>
#include <Nazara/Renderer/ShaderExpressionType.hpp>
#include <Nazara/Renderer/ShaderNodes.hpp>
#include <Nazara/Renderer/ShaderStageImpl.hpp>
#include <Nazara/Renderer/ShaderVariables.hpp>
#include <Nazara/Renderer/ShaderVarVisitor.hpp>
#include <Nazara/Renderer/ShaderWriter.hpp>
#include <Nazara/Renderer/SpirvWriter.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Renderer/UploadPool.hpp>