Split shader generation to a new module

This commit is contained in:
Jérôme Leclercq
2020-08-11 00:00:36 +02:00
parent 0313f2d0a6
commit 837a6585a1
86 changed files with 564 additions and 312 deletions

View File

@@ -0,0 +1,22 @@
// Copyright (C) YEAR AUTHORS
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_CONFIG_CHECK_SHADER_HPP
#define NAZARA_CONFIG_CHECK_SHADER_HPP
/// This file is used to check the constant values defined in Config.hpp
#include <type_traits>
#define CheckType(name, type, err) static_assert(std::is_ ##type <decltype(name)>::value, #type err)
#define CheckTypeAndVal(name, type, op, val, err) static_assert(std::is_ ##type <decltype(name)>::value && name op val, #type err)
// We force the value of MANAGE_MEMORY in debug
#if defined(NAZARA_DEBUG) && !NAZARA_SHADER_MANAGE_MEMORY
#undef NAZARA_SHADER_MANAGE_MEMORY
#define NAZARA_SHADER_MANAGE_MEMORY 0
#endif
#endif // NAZARA_CONFIG_CHECK_SHADER_HPP