Split shader generation to a new module

This commit is contained in:
Jérôme Leclercq
2020-08-11 00:00:36 +02:00
parent 0313f2d0a6
commit 837a6585a1
86 changed files with 564 additions and 312 deletions

View File

@@ -0,0 +1,33 @@
// Copyright (C) YEAR AUTHORS
// This file is part of the "Nazara Engine - Module name"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADER_HPP
#define NAZARA_SHADER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Initializer.hpp>
#include <Nazara/Shader/Config.hpp>
namespace Nz
{
class NAZARA_SHADER_API Shader
{
public:
Shader() = delete;
~Shader() = delete;
static bool Initialize();
static bool IsInitialized();
static void Uninitialize();
private:
static unsigned int s_moduleReferenceCounter;
};
}
#endif // NAZARA_SHADER_HPP