Split shader generation to a new module
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115
include/Nazara/Shader/ShaderAst.hpp
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115
include/Nazara/Shader/ShaderAst.hpp
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SHADER_AST_HPP
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#define NAZARA_SHADER_AST_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/ShaderExpressionType.hpp>
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#include <Nazara/Shader/ShaderNodes.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <optional>
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#include <unordered_map>
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#include <vector>
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namespace Nz
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{
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class NAZARA_SHADER_API ShaderAst
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{
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public:
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struct Function;
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struct FunctionParameter;
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struct InputOutput;
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struct Struct;
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struct StructMember;
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struct Uniform;
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struct VariableBase;
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inline ShaderAst(ShaderStageType shaderStage);
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ShaderAst(const ShaderAst&) = default;
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ShaderAst(ShaderAst&&) = default;
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~ShaderAst() = default;
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void AddFunction(std::string name, ShaderNodes::StatementPtr statement, std::vector<FunctionParameter> parameters = {}, ShaderNodes::BasicType returnType = ShaderNodes::BasicType::Void);
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void AddInput(std::string name, ShaderExpressionType type, std::optional<std::size_t> locationIndex);
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void AddOutput(std::string name, ShaderExpressionType type, std::optional<std::size_t> locationIndex);
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void AddStruct(std::string name, std::vector<StructMember> members);
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void AddUniform(std::string name, ShaderExpressionType type, std::optional<std::size_t> bindingIndex, std::optional<ShaderNodes::MemoryLayout> memoryLayout);
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inline const Function& GetFunction(std::size_t i) const;
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inline std::size_t GetFunctionCount() const;
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inline const std::vector<Function>& GetFunctions() const;
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inline const InputOutput& GetInput(std::size_t i) const;
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inline std::size_t GetInputCount() const;
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inline const std::vector<InputOutput>& GetInputs() const;
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inline const InputOutput& GetOutput(std::size_t i) const;
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inline std::size_t GetOutputCount() const;
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inline const std::vector<InputOutput>& GetOutputs() const;
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inline ShaderStageType GetStage() const;
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inline const Struct& GetStruct(std::size_t i) const;
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inline std::size_t GetStructCount() const;
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inline const std::vector<Struct>& GetStructs() const;
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inline const Uniform& GetUniform(std::size_t i) const;
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inline std::size_t GetUniformCount() const;
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inline const std::vector<Uniform>& GetUniforms() const;
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ShaderAst& operator=(const ShaderAst&) = default;
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ShaderAst& operator=(ShaderAst&&) = default;
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struct VariableBase
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{
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std::string name;
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ShaderExpressionType type;
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};
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struct FunctionParameter : VariableBase
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{
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};
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struct Function
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{
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std::string name;
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std::vector<FunctionParameter> parameters;
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ShaderNodes::BasicType returnType;
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ShaderNodes::StatementPtr statement;
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};
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struct InputOutput : VariableBase
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{
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std::optional<std::size_t> locationIndex;
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};
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struct Uniform : VariableBase
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{
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std::optional<std::size_t> bindingIndex;
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std::optional<ShaderNodes::MemoryLayout> memoryLayout;
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};
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struct Struct
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{
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std::string name;
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std::vector<StructMember> members;
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};
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struct StructMember
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{
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std::string name;
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ShaderExpressionType type;
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};
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private:
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std::vector<Function> m_functions;
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std::vector<InputOutput> m_inputs;
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std::vector<InputOutput> m_outputs;
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std::vector<Struct> m_structs;
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std::vector<Uniform> m_uniforms;
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ShaderStageType m_stage;
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};
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}
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#include <Nazara/Shader/ShaderAst.inl>
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#endif // NAZARA_SHADER_AST_HPP
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