Split shader generation to a new module
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101
include/Nazara/Shader/ShaderAst.inl
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101
include/Nazara/Shader/ShaderAst.inl
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/ShaderAst.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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{
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inline ShaderAst::ShaderAst(ShaderStageType shaderStage) :
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m_stage(shaderStage)
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{
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}
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inline auto ShaderAst::GetFunction(std::size_t i) const -> const Function&
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{
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assert(i < m_functions.size());
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return m_functions[i];
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}
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inline std::size_t ShaderAst::GetFunctionCount() const
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{
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return m_functions.size();
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}
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inline auto ShaderAst::GetFunctions() const -> const std::vector<Function>&
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{
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return m_functions;
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}
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inline auto ShaderAst::GetInput(std::size_t i) const -> const InputOutput&
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{
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assert(i < m_inputs.size());
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return m_inputs[i];
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}
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inline std::size_t ShaderAst::GetInputCount() const
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{
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return m_inputs.size();
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}
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inline auto ShaderAst::GetInputs() const -> const std::vector<InputOutput>&
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{
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return m_inputs;
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}
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inline auto ShaderAst::GetOutput(std::size_t i) const -> const InputOutput&
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{
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assert(i < m_outputs.size());
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return m_outputs[i];
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}
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inline std::size_t ShaderAst::GetOutputCount() const
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{
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return m_outputs.size();
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}
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inline auto ShaderAst::GetOutputs() const -> const std::vector<InputOutput>&
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{
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return m_outputs;
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}
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inline ShaderStageType ShaderAst::GetStage() const
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{
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return m_stage;
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}
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inline auto ShaderAst::GetStruct(std::size_t i) const -> const Struct&
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{
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assert(i < m_structs.size());
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return m_structs[i];
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}
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inline std::size_t ShaderAst::GetStructCount() const
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{
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return m_structs.size();
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}
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inline auto ShaderAst::GetStructs() const -> const std::vector<Struct>&
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{
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return m_structs;
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}
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inline auto ShaderAst::GetUniform(std::size_t i) const -> const Uniform&
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{
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assert(i < m_uniforms.size());
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return m_uniforms[i];
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}
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inline std::size_t ShaderAst::GetUniformCount() const
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{
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return m_uniforms.size();
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}
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inline auto ShaderAst::GetUniforms() const -> const std::vector<Uniform>&
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{
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return m_uniforms;
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}
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}
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#include <Nazara/Shader/DebugOff.hpp>
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