Split shader generation to a new module
This commit is contained in:
@@ -1,11 +0,0 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/ShaderWriter.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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ShaderWriter::~ShaderWriter() = default;
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}
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31
src/Nazara/Shader/Debug/NewOverload.cpp
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31
src/Nazara/Shader/Debug/NewOverload.cpp
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@@ -0,0 +1,31 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/Config.hpp>
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#if NAZARA_SHADER_MANAGE_MEMORY
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#include <Nazara/Core/MemoryManager.hpp>
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#include <new> // Nécessaire ?
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void* operator new(std::size_t size)
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{
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return Nz::MemoryManager::Allocate(size, false);
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}
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void* operator new[](std::size_t size)
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{
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return Nz::MemoryManager::Allocate(size, true);
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}
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void operator delete(void* pointer) noexcept
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{
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Nz::MemoryManager::Free(pointer, false);
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}
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void operator delete[](void* pointer) noexcept
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{
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Nz::MemoryManager::Free(pointer, true);
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}
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#endif // NAZARA_SHADER_MANAGE_MEMORY
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@@ -1,15 +1,15 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/GlslWriter.hpp>
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#include <Nazara/Shader/GlslWriter.hpp>
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#include <Nazara/Core/Algorithm.hpp>
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#include <Nazara/Core/CallOnExit.hpp>
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#include <Nazara/Renderer/ShaderBuilder.hpp>
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#include <Nazara/Renderer/ShaderAstCloner.hpp>
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#include <Nazara/Renderer/ShaderAstValidator.hpp>
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#include <Nazara/Shader/ShaderBuilder.hpp>
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#include <Nazara/Shader/ShaderAstCloner.hpp>
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#include <Nazara/Shader/ShaderAstValidator.hpp>
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#include <stdexcept>
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#include <Nazara/Renderer/Debug.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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{
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70
src/Nazara/Shader/Shader.cpp
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70
src/Nazara/Shader/Shader.cpp
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@@ -0,0 +1,70 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/Shader.hpp>
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#include <Nazara/Core/CallOnExit.hpp>
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#include <Nazara/Core/Core.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/Log.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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{
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bool Shader::Initialize()
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{
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if (s_moduleReferenceCounter > 0)
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{
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s_moduleReferenceCounter++;
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return true; // Already initialized
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}
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// Initialize module dependencies
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if (!Core::Initialize())
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{
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NazaraError("Failed to initialize shader module");
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return false;
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}
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s_moduleReferenceCounter++;
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CallOnExit onExit(Shader::Uninitialize);
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// Initialize module here
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onExit.Reset();
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NazaraNotice("Initialized: Shader module");
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return true;
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}
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bool Shader::IsInitialized()
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{
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return s_moduleReferenceCounter != 0;
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}
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void Shader::Uninitialize()
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{
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if (s_moduleReferenceCounter != 1)
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{
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// Either the module is not initialized, either it was initialized multiple times
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if (s_moduleReferenceCounter > 1)
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s_moduleReferenceCounter--;
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return;
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}
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s_moduleReferenceCounter = 0;
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// Uninitialize module here
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NazaraNotice("Uninitialized: Shader module");
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// Free module dependencies
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Core::Uninitialize();
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}
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unsigned int Shader::s_moduleReferenceCounter = 0;
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}
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@@ -1,9 +1,9 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/ShaderAst.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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#include <Nazara/Shader/ShaderAst.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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{
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@@ -1,10 +1,10 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/ShaderAstCloner.hpp>
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#include <Nazara/Shader/ShaderAstCloner.hpp>
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#include <stdexcept>
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#include <Nazara/Renderer/Debug.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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{
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@@ -1,9 +1,9 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/ShaderAstRecursiveVisitor.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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#include <Nazara/Shader/ShaderAstRecursiveVisitor.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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{
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@@ -1,11 +1,11 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/ShaderAstSerializer.hpp>
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#include <Nazara/Renderer/ShaderVarVisitor.hpp>
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#include <Nazara/Renderer/ShaderAstVisitor.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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#include <Nazara/Shader/ShaderAstSerializer.hpp>
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#include <Nazara/Shader/ShaderVarVisitor.hpp>
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#include <Nazara/Shader/ShaderAstVisitor.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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{
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@@ -1,13 +1,13 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/ShaderAstValidator.hpp>
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#include <Nazara/Shader/ShaderAstValidator.hpp>
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#include <Nazara/Core/CallOnExit.hpp>
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#include <Nazara/Renderer/ShaderAst.hpp>
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#include <Nazara/Renderer/ShaderVariables.hpp>
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#include <Nazara/Shader/ShaderAst.hpp>
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#include <Nazara/Shader/ShaderVariables.hpp>
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#include <vector>
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#include <Nazara/Renderer/Debug.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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{
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@@ -1,9 +1,9 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/ShaderAstVisitor.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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#include <Nazara/Shader/ShaderAstVisitor.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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{
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@@ -1,13 +1,13 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/ShaderNodes.hpp>
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#include <Nazara/Shader/ShaderNodes.hpp>
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#include <Nazara/Core/Algorithm.hpp>
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#include <Nazara/Renderer/ShaderAstSerializer.hpp>
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#include <Nazara/Renderer/ShaderAstVisitor.hpp>
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#include <Nazara/Renderer/ShaderWriter.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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#include <Nazara/Shader/ShaderAstSerializer.hpp>
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#include <Nazara/Shader/ShaderAstVisitor.hpp>
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#include <Nazara/Shader/ShaderWriter.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz::ShaderNodes
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{
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@@ -61,7 +61,7 @@ namespace Nz::ShaderNodes
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ExpressionCategory AccessMember::GetExpressionCategory() const
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{
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return ExpressionCategory::LValue;
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return structExpr->GetExpressionCategory();
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}
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ShaderExpressionType AccessMember::GetExpressionType() const
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@@ -200,7 +200,7 @@ namespace Nz::ShaderNodes
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ExpressionCategory SwizzleOp::GetExpressionCategory() const
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{
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return ExpressionCategory::LValue;
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return expression->GetExpressionCategory();
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}
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ShaderExpressionType SwizzleOp::GetExpressionType() const
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@@ -1,9 +1,9 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/ShaderVarVisitor.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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#include <Nazara/Shader/ShaderVarVisitor.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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{
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@@ -1,10 +1,10 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/ShaderVariables.hpp>
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#include <Nazara/Renderer/ShaderVarVisitor.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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#include <Nazara/Shader/ShaderVariables.hpp>
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#include <Nazara/Shader/ShaderVarVisitor.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz::ShaderNodes
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{
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11
src/Nazara/Shader/ShaderWriter.cpp
Normal file
11
src/Nazara/Shader/ShaderWriter.cpp
Normal file
@@ -0,0 +1,11 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/ShaderWriter.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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{
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ShaderWriter::~ShaderWriter() = default;
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}
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@@ -1,13 +1,13 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/SpirvWriter.hpp>
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#include <Nazara/Shader/SpirvWriter.hpp>
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#include <Nazara/Core/CallOnExit.hpp>
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#include <Nazara/Core/Endianness.hpp>
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#include <Nazara/Core/StackVector.hpp>
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#include <Nazara/Renderer/ShaderAstCloner.hpp>
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#include <Nazara/Renderer/ShaderAstValidator.hpp>
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#include <Nazara/Shader/ShaderAstCloner.hpp>
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#include <Nazara/Shader/ShaderAstValidator.hpp>
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#include <tsl/ordered_map.h>
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#include <tsl/ordered_set.h>
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#include <SpirV/spirv.h>
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@@ -16,7 +16,7 @@
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#include <stdexcept>
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#include <type_traits>
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#include <vector>
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#include <Nazara/Renderer/Debug.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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{
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@@ -5,7 +5,7 @@
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#include <ShaderNode/DataTypes/FloatData.hpp>
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#include <ShaderNode/DataTypes/Matrix4Data.hpp>
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#include <ShaderNode/DataTypes/VecData.hpp>
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#include <Nazara/Renderer/ShaderBuilder.hpp>
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#include <Nazara/Shader/ShaderBuilder.hpp>
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#include <QtWidgets/QComboBox>
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#include <QtWidgets/QFormLayout>
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#include <iostream>
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@@ -1,5 +1,5 @@
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#include <ShaderNode/DataModels/Cast.hpp>
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#include <Nazara/Renderer/ShaderBuilder.hpp>
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#include <Nazara/Shader/ShaderBuilder.hpp>
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#include <QtWidgets/QDoubleSpinBox>
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#include <QtWidgets/QFormLayout>
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#include <stdexcept>
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@@ -1,6 +1,6 @@
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#include <ShaderNode/DataModels/FloatValue.hpp>
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#include <ShaderNode/DataTypes/FloatData.hpp>
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#include <Nazara/Renderer/ShaderBuilder.hpp>
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#include <Nazara/Shader/ShaderBuilder.hpp>
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#include <cassert>
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FloatValue::FloatValue(ShaderGraph& graph) :
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@@ -4,7 +4,7 @@
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#include <ShaderNode/DataTypes/FloatData.hpp>
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#include <ShaderNode/DataTypes/Matrix4Data.hpp>
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#include <ShaderNode/DataTypes/VecData.hpp>
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#include <Nazara/Renderer/ShaderBuilder.hpp>
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#include <Nazara/Shader/ShaderBuilder.hpp>
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#include <QtWidgets/QFormLayout>
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InputValue::InputValue(ShaderGraph& graph) :
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@@ -1,5 +1,5 @@
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#include <ShaderNode/DataModels/Mat4BinOp.hpp>
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#include <Nazara/Renderer/ShaderBuilder.hpp>
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#include <Nazara/Shader/ShaderBuilder.hpp>
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template<Nz::ShaderNodes::BinaryType BinOp>
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Mat4BinOp<BinOp>::Mat4BinOp(ShaderGraph& graph) :
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@@ -1,5 +1,5 @@
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#include <ShaderNode/DataModels/Mat4VecMul.hpp>
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#include <Nazara/Renderer/ShaderNodes.hpp>
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#include <Nazara/Shader/ShaderNodes.hpp>
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Mat4VecMul::Mat4VecMul(ShaderGraph& graph) :
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ShaderNode(graph)
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@@ -1,5 +1,5 @@
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#include <ShaderNode/DataModels/OutputValue.hpp>
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#include <Nazara/Renderer/ShaderBuilder.hpp>
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#include <Nazara/Shader/ShaderBuilder.hpp>
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#include <ShaderNode/ShaderGraph.hpp>
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#include <ShaderNode/DataTypes/BoolData.hpp>
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#include <ShaderNode/DataTypes/FloatData.hpp>
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@@ -1,5 +1,5 @@
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||||
#include <ShaderNode/DataModels/PositionOutputValue.hpp>
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#include <Nazara/Renderer/ShaderBuilder.hpp>
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#include <Nazara/Shader/ShaderBuilder.hpp>
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#include <ShaderNode/ShaderGraph.hpp>
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#include <ShaderNode/DataTypes/BoolData.hpp>
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#include <ShaderNode/DataTypes/FloatData.hpp>
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@@ -1,6 +1,6 @@
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#include <ShaderNode/ShaderGraph.hpp>
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#include <ShaderNode/DataModels/SampleTexture.hpp>
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#include <Nazara/Renderer/ShaderBuilder.hpp>
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#include <Nazara/Shader/ShaderBuilder.hpp>
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SampleTexture::SampleTexture(ShaderGraph& graph) :
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ShaderNode(graph)
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@@ -4,7 +4,7 @@
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#define NAZARA_SHADERNODES_SHADERNODE_HPP
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Renderer/ShaderNodes.hpp>
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||||
#include <Nazara/Shader/ShaderNodes.hpp>
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#include <nodes/NodeDataModel>
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#include <QtGui/QPixmap>
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#include <optional>
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@@ -2,7 +2,7 @@
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||||
#include <ShaderNode/ShaderGraph.hpp>
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||||
#include <ShaderNode/DataTypes/TextureData.hpp>
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||||
#include <ShaderNode/DataTypes/VecData.hpp>
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||||
#include <Nazara/Renderer/ShaderBuilder.hpp>
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||||
#include <Nazara/Shader/ShaderBuilder.hpp>
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||||
#include <QtWidgets/QFormLayout>
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||||
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||||
TextureValue::TextureValue(ShaderGraph& graph) :
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||||
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||||
@@ -1,5 +1,5 @@
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||||
#include <ShaderNode/DataModels/VecBinOp.hpp>
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||||
#include <Nazara/Renderer/ShaderBuilder.hpp>
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||||
#include <Nazara/Shader/ShaderBuilder.hpp>
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||||
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||||
template<Nz::ShaderNodes::BinaryType BinOp>
|
||||
VecBinOp<BinOp>::VecBinOp(ShaderGraph& graph) :
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||||
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||||
@@ -1,5 +1,5 @@
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||||
#include <ShaderNode/DataModels/VecDot.hpp>
|
||||
#include <Nazara/Renderer/ShaderNodes.hpp>
|
||||
#include <Nazara/Shader/ShaderNodes.hpp>
|
||||
|
||||
VecDot::VecDot(ShaderGraph& graph) :
|
||||
ShaderNode(graph)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include <ShaderNode/DataModels/VecFloatMul.hpp>
|
||||
#include <Nazara/Renderer/ShaderNodes.hpp>
|
||||
#include <Nazara/Shader/ShaderNodes.hpp>
|
||||
|
||||
VecFloatMul::VecFloatMul(ShaderGraph& graph) :
|
||||
ShaderNode(graph)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include <ShaderNode/DataModels/VecValue.hpp>
|
||||
#include <Nazara/Core/Algorithm.hpp>
|
||||
#include <Nazara/Renderer/ShaderBuilder.hpp>
|
||||
#include <Nazara/Shader/ShaderBuilder.hpp>
|
||||
#include <ShaderNode/DataTypes/VecData.hpp>
|
||||
#include <QtCore/QJsonArray>
|
||||
#include <array>
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#ifndef NAZARA_SHADERNODES_MATRIXDATA_HPP
|
||||
#define NAZARA_SHADERNODES_MATRIXDATA_HPP
|
||||
|
||||
#include <Nazara/Renderer/ShaderNodes.hpp>
|
||||
#include <Nazara/Shader/ShaderNodes.hpp>
|
||||
#include <ShaderNode/Previews/PreviewValues.hpp>
|
||||
#include <nodes/NodeData>
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#define NAZARA_SHADERNODES_TEXTUREDATA_HPP
|
||||
|
||||
#include <ShaderNode/Previews/PreviewValues.hpp>
|
||||
#include <Nazara/Renderer/ShaderNodes.hpp>
|
||||
#include <Nazara/Shader/ShaderNodes.hpp>
|
||||
#include <nodes/NodeData>
|
||||
|
||||
struct TextureData : public QtNodes::NodeData
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#ifndef NAZARA_SHADERNODES_VECDATA_HPP
|
||||
#define NAZARA_SHADERNODES_VECDATA_HPP
|
||||
|
||||
#include <Nazara/Renderer/ShaderNodes.hpp>
|
||||
#include <Nazara/Shader/ShaderNodes.hpp>
|
||||
#include <ShaderNode/Previews/PreviewValues.hpp>
|
||||
#include <nodes/NodeData>
|
||||
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
#define NAZARA_SHADERNODES_SHADERGRAPH_HPP
|
||||
|
||||
#include <Nazara/Core/Signal.hpp>
|
||||
#include <Nazara/Renderer/Enums.hpp>
|
||||
#include <Nazara/Renderer/ShaderNodes.hpp>
|
||||
#include <Nazara/Utility/Enums.hpp>
|
||||
#include <Nazara/Shader/ShaderNodes.hpp>
|
||||
#include <nodes/FlowScene>
|
||||
#include <ShaderNode/Enums.hpp>
|
||||
#include <ShaderNode/Previews/PreviewModel.hpp>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include <ShaderNode/Widgets/MainWindow.hpp>
|
||||
#include <Nazara/Core/File.hpp>
|
||||
#include <Nazara/Renderer/GlslWriter.hpp>
|
||||
#include <Nazara/Renderer/ShaderAstSerializer.hpp>
|
||||
#include <Nazara/Shader/GlslWriter.hpp>
|
||||
#include <Nazara/Shader/ShaderAstSerializer.hpp>
|
||||
#include <ShaderNode/ShaderGraph.hpp>
|
||||
#include <ShaderNode/Widgets/BufferEditor.hpp>
|
||||
#include <ShaderNode/Widgets/InputEditor.hpp>
|
||||
|
||||
Reference in New Issue
Block a user