Split shader generation to a new module

This commit is contained in:
Jérôme Leclercq
2020-08-11 00:00:36 +02:00
parent 0313f2d0a6
commit 837a6585a1
86 changed files with 564 additions and 312 deletions

View File

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// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Shader/Config.hpp>
#if NAZARA_SHADER_MANAGE_MEMORY
#include <Nazara/Core/MemoryManager.hpp>
#include <new> // Nécessaire ?
void* operator new(std::size_t size)
{
return Nz::MemoryManager::Allocate(size, false);
}
void* operator new[](std::size_t size)
{
return Nz::MemoryManager::Allocate(size, true);
}
void operator delete(void* pointer) noexcept
{
Nz::MemoryManager::Free(pointer, false);
}
void operator delete[](void* pointer) noexcept
{
Nz::MemoryManager::Free(pointer, true);
}
#endif // NAZARA_SHADER_MANAGE_MEMORY