Split shader generation to a new module

This commit is contained in:
Jérôme Leclercq
2020-08-11 00:00:36 +02:00
parent 0313f2d0a6
commit 837a6585a1
86 changed files with 564 additions and 312 deletions

View File

@@ -0,0 +1,70 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Shader/Shader.hpp>
#include <Nazara/Core/CallOnExit.hpp>
#include <Nazara/Core/Core.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/Log.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/Debug.hpp>
namespace Nz
{
bool Shader::Initialize()
{
if (s_moduleReferenceCounter > 0)
{
s_moduleReferenceCounter++;
return true; // Already initialized
}
// Initialize module dependencies
if (!Core::Initialize())
{
NazaraError("Failed to initialize shader module");
return false;
}
s_moduleReferenceCounter++;
CallOnExit onExit(Shader::Uninitialize);
// Initialize module here
onExit.Reset();
NazaraNotice("Initialized: Shader module");
return true;
}
bool Shader::IsInitialized()
{
return s_moduleReferenceCounter != 0;
}
void Shader::Uninitialize()
{
if (s_moduleReferenceCounter != 1)
{
// Either the module is not initialized, either it was initialized multiple times
if (s_moduleReferenceCounter > 1)
s_moduleReferenceCounter--;
return;
}
s_moduleReferenceCounter = 0;
// Uninitialize module here
NazaraNotice("Uninitialized: Shader module");
// Free module dependencies
Core::Uninitialize();
}
unsigned int Shader::s_moduleReferenceCounter = 0;
}