Split shader generation to a new module

This commit is contained in:
Jérôme Leclercq
2020-08-11 00:00:36 +02:00
parent 0313f2d0a6
commit 837a6585a1
86 changed files with 564 additions and 312 deletions

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@@ -5,7 +5,7 @@
#include <ShaderNode/DataTypes/FloatData.hpp>
#include <ShaderNode/DataTypes/Matrix4Data.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
#include <Nazara/Renderer/ShaderBuilder.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <QtWidgets/QComboBox>
#include <QtWidgets/QFormLayout>
#include <iostream>

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@@ -1,5 +1,5 @@
#include <ShaderNode/DataModels/Cast.hpp>
#include <Nazara/Renderer/ShaderBuilder.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <QtWidgets/QDoubleSpinBox>
#include <QtWidgets/QFormLayout>
#include <stdexcept>

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@@ -1,6 +1,6 @@
#include <ShaderNode/DataModels/FloatValue.hpp>
#include <ShaderNode/DataTypes/FloatData.hpp>
#include <Nazara/Renderer/ShaderBuilder.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <cassert>
FloatValue::FloatValue(ShaderGraph& graph) :

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@@ -4,7 +4,7 @@
#include <ShaderNode/DataTypes/FloatData.hpp>
#include <ShaderNode/DataTypes/Matrix4Data.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
#include <Nazara/Renderer/ShaderBuilder.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <QtWidgets/QFormLayout>
InputValue::InputValue(ShaderGraph& graph) :

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@@ -1,5 +1,5 @@
#include <ShaderNode/DataModels/Mat4BinOp.hpp>
#include <Nazara/Renderer/ShaderBuilder.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
template<Nz::ShaderNodes::BinaryType BinOp>
Mat4BinOp<BinOp>::Mat4BinOp(ShaderGraph& graph) :

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@@ -1,5 +1,5 @@
#include <ShaderNode/DataModels/Mat4VecMul.hpp>
#include <Nazara/Renderer/ShaderNodes.hpp>
#include <Nazara/Shader/ShaderNodes.hpp>
Mat4VecMul::Mat4VecMul(ShaderGraph& graph) :
ShaderNode(graph)

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@@ -1,5 +1,5 @@
#include <ShaderNode/DataModels/OutputValue.hpp>
#include <Nazara/Renderer/ShaderBuilder.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <ShaderNode/ShaderGraph.hpp>
#include <ShaderNode/DataTypes/BoolData.hpp>
#include <ShaderNode/DataTypes/FloatData.hpp>

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@@ -1,5 +1,5 @@
#include <ShaderNode/DataModels/PositionOutputValue.hpp>
#include <Nazara/Renderer/ShaderBuilder.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <ShaderNode/ShaderGraph.hpp>
#include <ShaderNode/DataTypes/BoolData.hpp>
#include <ShaderNode/DataTypes/FloatData.hpp>

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@@ -1,6 +1,6 @@
#include <ShaderNode/ShaderGraph.hpp>
#include <ShaderNode/DataModels/SampleTexture.hpp>
#include <Nazara/Renderer/ShaderBuilder.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
SampleTexture::SampleTexture(ShaderGraph& graph) :
ShaderNode(graph)

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@@ -4,7 +4,7 @@
#define NAZARA_SHADERNODES_SHADERNODE_HPP
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Renderer/ShaderNodes.hpp>
#include <Nazara/Shader/ShaderNodes.hpp>
#include <nodes/NodeDataModel>
#include <QtGui/QPixmap>
#include <optional>

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@@ -2,7 +2,7 @@
#include <ShaderNode/ShaderGraph.hpp>
#include <ShaderNode/DataTypes/TextureData.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
#include <Nazara/Renderer/ShaderBuilder.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <QtWidgets/QFormLayout>
TextureValue::TextureValue(ShaderGraph& graph) :

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@@ -1,5 +1,5 @@
#include <ShaderNode/DataModels/VecBinOp.hpp>
#include <Nazara/Renderer/ShaderBuilder.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
template<Nz::ShaderNodes::BinaryType BinOp>
VecBinOp<BinOp>::VecBinOp(ShaderGraph& graph) :

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@@ -1,5 +1,5 @@
#include <ShaderNode/DataModels/VecDot.hpp>
#include <Nazara/Renderer/ShaderNodes.hpp>
#include <Nazara/Shader/ShaderNodes.hpp>
VecDot::VecDot(ShaderGraph& graph) :
ShaderNode(graph)

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@@ -1,5 +1,5 @@
#include <ShaderNode/DataModels/VecFloatMul.hpp>
#include <Nazara/Renderer/ShaderNodes.hpp>
#include <Nazara/Shader/ShaderNodes.hpp>
VecFloatMul::VecFloatMul(ShaderGraph& graph) :
ShaderNode(graph)

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@@ -1,6 +1,6 @@
#include <ShaderNode/DataModels/VecValue.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Renderer/ShaderBuilder.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
#include <QtCore/QJsonArray>
#include <array>

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@@ -3,7 +3,7 @@
#ifndef NAZARA_SHADERNODES_MATRIXDATA_HPP
#define NAZARA_SHADERNODES_MATRIXDATA_HPP
#include <Nazara/Renderer/ShaderNodes.hpp>
#include <Nazara/Shader/ShaderNodes.hpp>
#include <ShaderNode/Previews/PreviewValues.hpp>
#include <nodes/NodeData>

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@@ -4,7 +4,7 @@
#define NAZARA_SHADERNODES_TEXTUREDATA_HPP
#include <ShaderNode/Previews/PreviewValues.hpp>
#include <Nazara/Renderer/ShaderNodes.hpp>
#include <Nazara/Shader/ShaderNodes.hpp>
#include <nodes/NodeData>
struct TextureData : public QtNodes::NodeData

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@@ -3,7 +3,7 @@
#ifndef NAZARA_SHADERNODES_VECDATA_HPP
#define NAZARA_SHADERNODES_VECDATA_HPP
#include <Nazara/Renderer/ShaderNodes.hpp>
#include <Nazara/Shader/ShaderNodes.hpp>
#include <ShaderNode/Previews/PreviewValues.hpp>
#include <nodes/NodeData>

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@@ -4,8 +4,8 @@
#define NAZARA_SHADERNODES_SHADERGRAPH_HPP
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/ShaderNodes.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Shader/ShaderNodes.hpp>
#include <nodes/FlowScene>
#include <ShaderNode/Enums.hpp>
#include <ShaderNode/Previews/PreviewModel.hpp>

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@@ -1,7 +1,7 @@
#include <ShaderNode/Widgets/MainWindow.hpp>
#include <Nazara/Core/File.hpp>
#include <Nazara/Renderer/GlslWriter.hpp>
#include <Nazara/Renderer/ShaderAstSerializer.hpp>
#include <Nazara/Shader/GlslWriter.hpp>
#include <Nazara/Shader/ShaderAstSerializer.hpp>
#include <ShaderNode/ShaderGraph.hpp>
#include <ShaderNode/Widgets/BufferEditor.hpp>
#include <ShaderNode/Widgets/InputEditor.hpp>