Split shader generation to a new module
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@@ -1,5 +1,5 @@
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#include <ShaderNode/DataModels/VecFloatMul.hpp>
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#include <Nazara/Renderer/ShaderNodes.hpp>
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#include <Nazara/Shader/ShaderNodes.hpp>
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VecFloatMul::VecFloatMul(ShaderGraph& graph) :
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ShaderNode(graph)
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