Split shader generation to a new module

This commit is contained in:
Jérôme Leclercq
2020-08-11 00:00:36 +02:00
parent 0313f2d0a6
commit 837a6585a1
86 changed files with 564 additions and 312 deletions

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@@ -3,7 +3,7 @@
#ifndef NAZARA_SHADERNODES_MATRIXDATA_HPP
#define NAZARA_SHADERNODES_MATRIXDATA_HPP
#include <Nazara/Renderer/ShaderNodes.hpp>
#include <Nazara/Shader/ShaderNodes.hpp>
#include <ShaderNode/Previews/PreviewValues.hpp>
#include <nodes/NodeData>

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@@ -4,7 +4,7 @@
#define NAZARA_SHADERNODES_TEXTUREDATA_HPP
#include <ShaderNode/Previews/PreviewValues.hpp>
#include <Nazara/Renderer/ShaderNodes.hpp>
#include <Nazara/Shader/ShaderNodes.hpp>
#include <nodes/NodeData>
struct TextureData : public QtNodes::NodeData

View File

@@ -3,7 +3,7 @@
#ifndef NAZARA_SHADERNODES_VECDATA_HPP
#define NAZARA_SHADERNODES_VECDATA_HPP
#include <Nazara/Renderer/ShaderNodes.hpp>
#include <Nazara/Shader/ShaderNodes.hpp>
#include <ShaderNode/Previews/PreviewValues.hpp>
#include <nodes/NodeData>