Shader: Fix validation and cast from u32 to i32
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@@ -122,7 +122,7 @@ fn main(input: VertToFrag) -> FragOut
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else
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normal = normalize(input.normal);
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for i in 0 -> lightData.lightCount
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for i in u32(0) -> lightData.lightCount
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{
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let light = lightData.lights[i];
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