Fix a bunch of warnings

This commit is contained in:
SirLynix
2022-11-13 16:12:49 +01:00
parent 71c5133c7a
commit 842e797cc4
34 changed files with 47 additions and 90 deletions

View File

@@ -18,19 +18,12 @@ namespace Nz
{
public:
using Framebuffer::Framebuffer;
OpenGLFramebuffer() = default;
OpenGLFramebuffer(const OpenGLFramebuffer&) = delete;
OpenGLFramebuffer(OpenGLFramebuffer&&) noexcept = default;
~OpenGLFramebuffer() = default;
virtual void Activate() const = 0;
virtual std::size_t GetColorBufferCount() const = 0;
virtual const Vector2ui& GetSize() const = 0;
OpenGLFramebuffer& operator=(const OpenGLFramebuffer&) = delete;
OpenGLFramebuffer& operator=(OpenGLFramebuffer&&) noexcept = default;
};
}

View File

@@ -21,9 +21,6 @@ namespace Nz
{
public:
OpenGLRenderImage(OpenGLRenderWindow& owner);
OpenGLRenderImage(const OpenGLRenderImage&) = delete;
OpenGLRenderImage(OpenGLRenderImage&&) noexcept = default;
~OpenGLRenderImage() = default;
void Execute(const std::function<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags) override;
@@ -33,9 +30,6 @@ namespace Nz
void SubmitCommandBuffer(CommandBuffer* commandBuffer, QueueTypeFlags queueTypeFlags) override;
OpenGLRenderImage& operator=(const OpenGLRenderImage&) = delete;
OpenGLRenderImage& operator=(OpenGLRenderImage&&) = delete;
private:
OpenGLRenderWindow& m_owner;
OpenGLUploadPool m_uploadPool;

View File

@@ -26,17 +26,11 @@ namespace Nz
OpenGLShaderModule(OpenGLDevice& device, nzsl::ShaderStageTypeFlags shaderStages, const nzsl::Ast::Module& shaderModule, const nzsl::ShaderWriter::States& states = {});
OpenGLShaderModule(OpenGLDevice& device, nzsl::ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const nzsl::ShaderWriter::States& states = {});
OpenGLShaderModule(const OpenGLShaderModule&) = delete;
OpenGLShaderModule(OpenGLShaderModule&&) noexcept = default;
~OpenGLShaderModule() = default;
nzsl::ShaderStageTypeFlags Attach(GL::Program& program, const nzsl::GlslWriter::BindingMapping& bindingMapping, std::vector<ExplicitBinding>* explicitBindings) const;
inline const std::vector<ExplicitBinding>& GetExplicitBindings() const;
OpenGLShaderModule& operator=(const OpenGLShaderModule&) = delete;
OpenGLShaderModule& operator=(OpenGLShaderModule&&) noexcept = default;
struct ExplicitBinding
{
std::string name;