Fix a bunch of warnings
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@@ -18,19 +18,12 @@ namespace Nz
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{
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public:
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using Framebuffer::Framebuffer;
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OpenGLFramebuffer() = default;
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OpenGLFramebuffer(const OpenGLFramebuffer&) = delete;
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OpenGLFramebuffer(OpenGLFramebuffer&&) noexcept = default;
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~OpenGLFramebuffer() = default;
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virtual void Activate() const = 0;
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virtual std::size_t GetColorBufferCount() const = 0;
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virtual const Vector2ui& GetSize() const = 0;
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OpenGLFramebuffer& operator=(const OpenGLFramebuffer&) = delete;
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OpenGLFramebuffer& operator=(OpenGLFramebuffer&&) noexcept = default;
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};
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}
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@@ -21,9 +21,6 @@ namespace Nz
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{
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public:
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OpenGLRenderImage(OpenGLRenderWindow& owner);
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OpenGLRenderImage(const OpenGLRenderImage&) = delete;
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OpenGLRenderImage(OpenGLRenderImage&&) noexcept = default;
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~OpenGLRenderImage() = default;
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void Execute(const std::function<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags) override;
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@@ -33,9 +30,6 @@ namespace Nz
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void SubmitCommandBuffer(CommandBuffer* commandBuffer, QueueTypeFlags queueTypeFlags) override;
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OpenGLRenderImage& operator=(const OpenGLRenderImage&) = delete;
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OpenGLRenderImage& operator=(OpenGLRenderImage&&) = delete;
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private:
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OpenGLRenderWindow& m_owner;
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OpenGLUploadPool m_uploadPool;
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@@ -26,17 +26,11 @@ namespace Nz
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OpenGLShaderModule(OpenGLDevice& device, nzsl::ShaderStageTypeFlags shaderStages, const nzsl::Ast::Module& shaderModule, const nzsl::ShaderWriter::States& states = {});
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OpenGLShaderModule(OpenGLDevice& device, nzsl::ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const nzsl::ShaderWriter::States& states = {});
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OpenGLShaderModule(const OpenGLShaderModule&) = delete;
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OpenGLShaderModule(OpenGLShaderModule&&) noexcept = default;
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~OpenGLShaderModule() = default;
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nzsl::ShaderStageTypeFlags Attach(GL::Program& program, const nzsl::GlslWriter::BindingMapping& bindingMapping, std::vector<ExplicitBinding>* explicitBindings) const;
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inline const std::vector<ExplicitBinding>& GetExplicitBindings() const;
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OpenGLShaderModule& operator=(const OpenGLShaderModule&) = delete;
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OpenGLShaderModule& operator=(OpenGLShaderModule&&) noexcept = default;
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struct ExplicitBinding
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{
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std::string name;
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