Add support for depth clamping
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@@ -75,6 +75,7 @@ int main()
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std::shared_ptr<Nz::Material> material = std::make_shared<Nz::Material>(Nz::BasicMaterial::GetSettings());
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material->EnableDepthBuffer(true);
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material->EnableDepthClamp(true);
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material->EnableFaceCulling(true);
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Nz::TextureSamplerInfo samplerInfo;
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