Add support for depth clamping
This commit is contained in:
@@ -16,6 +16,7 @@ namespace Nz
|
||||
struct RenderDeviceFeatures
|
||||
{
|
||||
bool anisotropicFiltering = false;
|
||||
bool depthClamping = false;
|
||||
bool nonSolidFaceFilling = false;
|
||||
};
|
||||
|
||||
|
||||
@@ -7,9 +7,9 @@
|
||||
#ifndef NAZARA_RENDERPIPELINE_HPP
|
||||
#define NAZARA_RENDERPIPELINE_HPP
|
||||
|
||||
#include <Nazara/Utility/Enums.hpp>
|
||||
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
|
||||
#include <Nazara/Renderer/RenderStates.hpp>
|
||||
#include <Nazara/Utility/Enums.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
@@ -26,6 +26,8 @@ namespace Nz
|
||||
std::vector<VertexBufferData> vertexBuffers;
|
||||
};
|
||||
|
||||
class RenderDevice;
|
||||
|
||||
class NAZARA_RENDERER_API RenderPipeline
|
||||
{
|
||||
public:
|
||||
@@ -33,6 +35,9 @@ namespace Nz
|
||||
virtual ~RenderPipeline();
|
||||
|
||||
virtual const RenderPipelineInfo& GetPipelineInfo() const = 0;
|
||||
|
||||
protected:
|
||||
static void ValidatePipelineInfo(const RenderDevice& device, RenderPipelineInfo& pipelineInfo);
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -49,6 +49,7 @@ namespace Nz
|
||||
bool blending = false;
|
||||
bool colorWrite = true;
|
||||
bool depthBuffer = false;
|
||||
bool depthClamp = false;
|
||||
bool depthWrite = true;
|
||||
bool faceCulling = false;
|
||||
bool scissorTest = false;
|
||||
|
||||
@@ -19,6 +19,7 @@ namespace Nz
|
||||
NazaraRenderStateBoolMember(blending);
|
||||
NazaraRenderStateBoolMember(colorWrite);
|
||||
NazaraRenderStateBoolMember(depthBuffer);
|
||||
NazaraRenderStateBoolMember(depthClamp);
|
||||
NazaraRenderStateBoolMember(faceCulling);
|
||||
NazaraRenderStateBoolMember(scissorTest);
|
||||
NazaraRenderStateBoolMember(stencilTest);
|
||||
@@ -95,6 +96,7 @@ namespace std
|
||||
NazaraRenderStateBool(blending);
|
||||
NazaraRenderStateBool(colorWrite);
|
||||
NazaraRenderStateBool(depthBuffer);
|
||||
NazaraRenderStateBool(depthClamp);
|
||||
NazaraRenderStateBool(faceCulling);
|
||||
NazaraRenderStateBool(scissorTest);
|
||||
NazaraRenderStateBool(stencilTest);
|
||||
|
||||
Reference in New Issue
Block a user