Renderer: Add shader serialization
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@@ -352,7 +352,7 @@ Nz::ShaderAst::StatementPtr ShaderGraph::ToAst()
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}
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});
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return std::make_shared<Nz::ShaderAst::StatementBlock>(std::move(statements));
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return Nz::ShaderAst::StatementBlock::Build(std::move(statements));
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}
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void ShaderGraph::UpdateInput(std::size_t inputIndex, std::string name, InOutType type, InputRole role, std::size_t roleIndex)
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