Physics3D/World: Add more control on materials

This commit is contained in:
Lynix
2017-12-17 19:08:45 +01:00
parent 9b431e54c9
commit 84a3fc1a91
2 changed files with 54 additions and 4 deletions

View File

@@ -13,7 +13,9 @@
#include <Nazara/Physics3D/Config.hpp>
#include <unordered_map>
class NewtonBody;
class NewtonJoint;
class NewtonMaterial;
class NewtonWorld;
namespace Nz
@@ -23,6 +25,7 @@ namespace Nz
class NAZARA_PHYSICS3D_API PhysWorld3D
{
public:
using AABBOverlapCallback = std::function<bool(const RigidBody3D& firstBody, const RigidBody3D& secondBody)>;
using CollisionCallback = std::function<bool(const RigidBody3D& firstBody, const RigidBody3D& secondBody)>;
PhysWorld3D();
@@ -41,7 +44,12 @@ namespace Nz
void SetSolverModel(unsigned int model);
void SetStepSize(float stepSize);
void SetMaterialCollisionCallback(int firstMaterial, int secondMaterial, CollisionCallback callback);
void SetMaterialCollisionCallback(int firstMaterial, int secondMaterial, AABBOverlapCallback aabbOverlapCallback, CollisionCallback collisionCallback);
void SetMaterialDefaultCollidable(int firstMaterial, int secondMaterial, bool collidable);
void SetMaterialDefaultElasticity(int firstMaterial, int secondMaterial, float elasticCoef);
void SetMaterialDefaultFriction(int firstMaterial, int secondMaterial, float staticFriction, float kineticFriction);
void SetMaterialDefaultSoftness(int firstMaterial, int secondMaterial, float softness);
void SetMaterialSurfaceThickness(int firstMaterial, int secondMaterial, float thickness);
void Step(float timestep);
@@ -51,9 +59,11 @@ namespace Nz
private:
struct Callback
{
AABBOverlapCallback aabbOverlapCallback;
CollisionCallback collisionCallback;
};
static int OnAABBOverlap(const NewtonMaterial* const material, const NewtonBody* const body0, const NewtonBody* const body1, int threadIndex);
static void ProcessContact(const NewtonJoint* const contact, float timestep, int threadIndex);
std::unordered_map<Nz::UInt64, std::unique_ptr<Callback>> m_callbacks;