Replaced std::map with std::unordered_map

Not possible yet with NzString-key map


Former-commit-id: faa628a1c9c10e7bc009bf5a67e112ad5f873bd8
This commit is contained in:
Lynix
2013-02-17 14:08:12 +01:00
parent 2e4c27188f
commit 857d2dd9ed
6 changed files with 8 additions and 8 deletions

View File

@@ -7,13 +7,13 @@
#include <Nazara/Core/Log.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <map>
#include <memory>
#include <unordered_map>
#include <Nazara/Renderer/Debug.hpp>
namespace
{
std::map<nzUInt32, NzShader*> s_shaders;
std::unordered_map<nzUInt32, NzShader*> s_shaders;
NzString BuildFragmentShaderSource(nzUInt32 flags)
{