Replaced std::map with std::unordered_map
Not possible yet with NzString-key map Former-commit-id: faa628a1c9c10e7bc009bf5a67e112ad5f873bd8
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@@ -7,13 +7,13 @@
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#include <Nazara/Core/Log.hpp>
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#include <Nazara/Renderer/Renderer.hpp>
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#include <Nazara/Renderer/Shader.hpp>
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#include <map>
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#include <memory>
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#include <unordered_map>
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#include <Nazara/Renderer/Debug.hpp>
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namespace
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{
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std::map<nzUInt32, NzShader*> s_shaders;
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std::unordered_map<nzUInt32, NzShader*> s_shaders;
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NzString BuildFragmentShaderSource(nzUInt32 flags)
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{
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