Core/HardwareInfo: Fix indentation (Windows)
Former-commit-id: 7ba2d1623489a77445c5f687b329fffd8f85bfc0 [formerly 670207d53279fa6ff6a63ee0c701ac5691b3073c] [formerly 214e08cdb6fa4abe6289c139b62211a806f7545b [formerly 1774090b940bb9046ed51fcb70e7fc89e490cc67]] Former-commit-id: a6ebc85ef52dece75daf2dbd95b73cfad48e957c [formerly 00b7ddd2874d348d452ae8fd0bd668b90b7c4bcd] Former-commit-id: e9dd53029407209f3210cd47b16e1e0070e1ccfd
This commit is contained in:
@@ -57,20 +57,22 @@ namespace Nz
|
||||
SparsePtr<Vector3f> posPtr(&vertices[0].position, sizeof(VertexStruct_XYZ_Color_UV));
|
||||
SparsePtr<Vector2f> texCoordPtr(&vertices[0].uv, sizeof(VertexStruct_XYZ_Color_UV));
|
||||
|
||||
const Nz::Vector3f origin(m_size.x / 2.f, m_size.y / -2.f, 0.f);
|
||||
|
||||
*colorPtr++ = m_color;
|
||||
*posPtr++ = instanceData->transformMatrix->Transform(Vector3f(0.f));
|
||||
*posPtr++ = instanceData->transformMatrix->Transform(Vector3f(-origin));
|
||||
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftTop);
|
||||
|
||||
*colorPtr++ = m_color;
|
||||
*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right());
|
||||
*posPtr++ = instanceData->transformMatrix->Transform(-origin + m_size.x*Vector3f::Right());
|
||||
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightTop);
|
||||
|
||||
*colorPtr++ = m_color;
|
||||
*posPtr++ = instanceData->transformMatrix->Transform(m_size.y*Vector3f::Down());
|
||||
*posPtr++ = instanceData->transformMatrix->Transform(-origin + m_size.y*Vector3f::Down());
|
||||
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftBottom);
|
||||
|
||||
*colorPtr++ = m_color;
|
||||
*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down());
|
||||
*posPtr++ = instanceData->transformMatrix->Transform(-origin + m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down());
|
||||
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightBottom);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user