Sdk/Application: Store worlds in a list to prevent their memory position to move
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@ -43,7 +43,7 @@ namespace Ndk
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#ifndef NDK_SERVER
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#ifndef NDK_SERVER
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std::vector<std::unique_ptr<Nz::Window>> m_windows;
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std::vector<std::unique_ptr<Nz::Window>> m_windows;
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#endif
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#endif
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std::vector<World> m_worlds;
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std::list<World> m_worlds;
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Nz::Clock m_updateClock;
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Nz::Clock m_updateClock;
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#ifndef NDK_SERVER
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#ifndef NDK_SERVER
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bool m_exitOnClosedWindows;
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bool m_exitOnClosedWindows;
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