Shader: Fix struct nesting
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@@ -127,6 +127,9 @@ namespace Nz::ShaderAst
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void TransformVisitor::Visit(DeclareStructStatement& node)
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{
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for (auto& member : node.description.members)
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member.type = ResolveType(member.type);
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node.structIndex = RegisterStruct(node.description.name, node.description);
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AstCloner::Visit(node);
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