Renderer: Add support for device-enabled features (anisotropic filtering)
This commit is contained in:
@@ -119,12 +119,12 @@ namespace Nz
|
||||
m_commands.emplace_back(EndDebugRegionData{});
|
||||
}
|
||||
|
||||
inline std::size_t Nz::OpenGLCommandBuffer::GetBindingIndex() const
|
||||
inline std::size_t OpenGLCommandBuffer::GetBindingIndex() const
|
||||
{
|
||||
return m_bindingIndex;
|
||||
}
|
||||
|
||||
inline std::size_t Nz::OpenGLCommandBuffer::GetPoolIndex() const
|
||||
inline std::size_t OpenGLCommandBuffer::GetPoolIndex() const
|
||||
{
|
||||
return m_poolIndex;
|
||||
}
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace Nz
|
||||
std::unique_ptr<RenderSurface> CreateRenderSurfaceImpl() override;
|
||||
std::unique_ptr<RenderWindowImpl> CreateRenderWindowImpl(RenderWindow& owner) override;
|
||||
|
||||
std::shared_ptr<RenderDevice> InstanciateRenderDevice(std::size_t deviceIndex) override;
|
||||
std::shared_ptr<RenderDevice> InstanciateRenderDevice(std::size_t deviceIndex, const RenderDeviceFeatures& enabledFeatures) override;
|
||||
|
||||
RenderAPI QueryAPI() const override;
|
||||
std::string QueryAPIString() const override;
|
||||
|
||||
Reference in New Issue
Block a user