Renderer: Add support for device-enabled features (anisotropic filtering)

This commit is contained in:
Jérôme Leclercq
2021-06-05 19:51:48 +02:00
parent 0411271851
commit 86097b331b
14 changed files with 104 additions and 120 deletions

View File

@@ -119,12 +119,12 @@ namespace Nz
m_commands.emplace_back(EndDebugRegionData{});
}
inline std::size_t Nz::OpenGLCommandBuffer::GetBindingIndex() const
inline std::size_t OpenGLCommandBuffer::GetBindingIndex() const
{
return m_bindingIndex;
}
inline std::size_t Nz::OpenGLCommandBuffer::GetPoolIndex() const
inline std::size_t OpenGLCommandBuffer::GetPoolIndex() const
{
return m_poolIndex;
}

View File

@@ -25,7 +25,7 @@ namespace Nz
std::unique_ptr<RenderSurface> CreateRenderSurfaceImpl() override;
std::unique_ptr<RenderWindowImpl> CreateRenderWindowImpl(RenderWindow& owner) override;
std::shared_ptr<RenderDevice> InstanciateRenderDevice(std::size_t deviceIndex) override;
std::shared_ptr<RenderDevice> InstanciateRenderDevice(std::size_t deviceIndex, const RenderDeviceFeatures& enabledFeatures) override;
RenderAPI QueryAPI() const override;
std::string QueryAPIString() const override;