Renderer: Add support for device-enabled features (anisotropic filtering)
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@@ -119,12 +119,12 @@ namespace Nz
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m_commands.emplace_back(EndDebugRegionData{});
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}
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inline std::size_t Nz::OpenGLCommandBuffer::GetBindingIndex() const
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inline std::size_t OpenGLCommandBuffer::GetBindingIndex() const
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{
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return m_bindingIndex;
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}
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inline std::size_t Nz::OpenGLCommandBuffer::GetPoolIndex() const
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inline std::size_t OpenGLCommandBuffer::GetPoolIndex() const
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{
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return m_poolIndex;
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}
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