Renderer: Add support for device-enabled features (anisotropic filtering)
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@@ -13,6 +13,11 @@
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namespace Nz
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{
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struct RenderDeviceFeatures
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{
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bool anisotropicFiltering = false;
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};
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struct RenderDeviceLimits
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{
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UInt64 minUniformBufferOffsetAlignment;
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@@ -20,6 +25,7 @@ namespace Nz
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struct RenderDeviceInfo
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{
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RenderDeviceFeatures features;
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RenderDeviceLimits limits;
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RenderDeviceType type;
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std::string name;
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