Renderer: Add support for device-enabled features (anisotropic filtering)
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@@ -37,7 +37,7 @@ namespace Nz
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virtual std::unique_ptr<RenderSurface> CreateRenderSurfaceImpl() = 0;
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virtual std::unique_ptr<RenderWindowImpl> CreateRenderWindowImpl(RenderWindow& owner) = 0;
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virtual std::shared_ptr<RenderDevice> InstanciateRenderDevice(std::size_t deviceIndex) = 0;
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virtual std::shared_ptr<RenderDevice> InstanciateRenderDevice(std::size_t deviceIndex, const RenderDeviceFeatures& enabledFeatures) = 0;
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virtual RenderAPI QueryAPI() const = 0;
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virtual std::string QueryAPIString() const = 0;
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