Renderer: Add support for device-enabled features (anisotropic filtering)
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@@ -40,7 +40,10 @@ namespace Nz
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}
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}
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m_renderDevice = renderer->InstanciateRenderDevice(bestRenderDeviceIndex);
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RenderDeviceFeatures enabledFeatures;
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enabledFeatures.anisotropicFiltering = renderDeviceInfo[bestRenderDeviceIndex].features.anisotropicFiltering;
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m_renderDevice = renderer->InstanciateRenderDevice(bestRenderDeviceIndex, enabledFeatures);
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if (!m_renderDevice)
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throw std::runtime_error("failed to instantiate render device");
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