Renderer: Add support for device-enabled features (anisotropic filtering)

This commit is contained in:
Jérôme Leclercq
2021-06-05 19:51:48 +02:00
parent 0411271851
commit 86097b331b
14 changed files with 104 additions and 120 deletions

View File

@@ -47,7 +47,7 @@ namespace Nz
return std::make_unique<OpenGLRenderWindow>(owner);
}
std::shared_ptr<RenderDevice> OpenGLRenderer::InstanciateRenderDevice(std::size_t deviceIndex)
std::shared_ptr<RenderDevice> OpenGLRenderer::InstanciateRenderDevice(std::size_t deviceIndex, const RenderDeviceFeatures& /*enabledFeatures*/)
{
assert(deviceIndex == 0);
return m_device;