Renderer: Add support for device-enabled features (anisotropic filtering)
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@@ -47,7 +47,7 @@ namespace Nz
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return std::make_unique<OpenGLRenderWindow>(owner);
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}
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std::shared_ptr<RenderDevice> OpenGLRenderer::InstanciateRenderDevice(std::size_t deviceIndex)
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std::shared_ptr<RenderDevice> OpenGLRenderer::InstanciateRenderDevice(std::size_t deviceIndex, const RenderDeviceFeatures& /*enabledFeatures*/)
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{
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assert(deviceIndex == 0);
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return m_device;
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