diff --git a/src/Nazara/Graphics/DeferredGeometryPass.cpp b/src/Nazara/Graphics/DeferredGeometryPass.cpp index dcea7d305..dbd500ea4 100644 --- a/src/Nazara/Graphics/DeferredGeometryPass.cpp +++ b/src/Nazara/Graphics/DeferredGeometryPass.cpp @@ -649,15 +649,15 @@ namespace Nz mapper.Unmap(); // No point to keep the buffer open any longer - // Quad buffer (used for instancing of billboards and sprites) - //Note: UV are computed in the shader + // Quad buffer (used for instancing of billboards and sprites) + //Note: UV are computed in the shader s_quadVertexBuffer.Reset(VertexDeclaration::Get(VertexLayout_XY), 4, DataStorage_Hardware, 0); float vertices[2 * 4] = { -0.5f, -0.5f, - 0.5f, -0.5f, + 0.5f, -0.5f, -0.5f, 0.5f, - 0.5f, 0.5f, + 0.5f, 0.5f, }; s_quadVertexBuffer.FillRaw(vertices, 0, sizeof(vertices));