Big UberShader update

-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader


Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
This commit is contained in:
Lynix
2014-02-21 19:27:39 +01:00
parent 4ee2ceaef0
commit 86bdab9055
147 changed files with 2693 additions and 4135 deletions

View File

@@ -1,4 +1,4 @@
// This file was automatically generated on 12 Jan 2014 at 20:08:11
// This file was automatically generated on 21 Feb 2014 at 18:17:18
/*
Nazara Engine - Core module
@@ -31,6 +31,7 @@
#include <Nazara/Core/AbstractHash.hpp>
#include <Nazara/Core/ByteArray.hpp>
#include <Nazara/Core/CallOnExit.hpp>
#include <Nazara/Core/Clock.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Core/ConditionVariable.hpp>
@@ -56,6 +57,7 @@
#include <Nazara/Core/MemoryStream.hpp>
#include <Nazara/Core/Mutex.hpp>
#include <Nazara/Core/NonCopyable.hpp>
#include <Nazara/Core/ParameterList.hpp>
#include <Nazara/Core/PluginManager.hpp>
#include <Nazara/Core/Primitive.hpp>
#include <Nazara/Core/PrimitiveList.hpp>