Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro -Added glGetActiveUniform OpenGL function -Added (Uber)ShaderLibrary -Added (Uber)ShaderName parameter to models -Changed uniform system -Fixed Node copying -Moved Material class to Graphics module -Optimized lights -Remade Shader class -Renamed Node::Invalidate to Node::InvalidateNode -Renamed ShaderProgram to Shader Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
This commit is contained in:
@@ -50,7 +50,7 @@ class NAZARA_API NzCamera : public NzAbstractViewer, public NzNode, NzRenderTarg
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private:
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void ApplyView() const override;
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void Invalidate() override;
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void InvalidateNode() override;
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void OnRenderTargetReleased(const NzRenderTarget* renderTarget, void* userdata) override;
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bool OnRenderTargetSizeChange(const NzRenderTarget* renderTarget, void* userdata) override;
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@@ -10,7 +10,7 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Graphics/AbstractBackground.hpp>
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#include <Nazara/Renderer/ShaderProgram.hpp>
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#include <Nazara/Renderer/UberShader.hpp>
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class NAZARA_API NzColorBackground : public NzAbstractBackground
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{
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@@ -26,7 +26,10 @@ class NAZARA_API NzColorBackground : public NzAbstractBackground
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private:
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NzColor m_color;
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NzShaderProgramConstRef m_program;
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NzUberShaderConstRef m_uberShader;
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const NzUberShaderInstance* m_uberShaderInstance;
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int m_materialDiffuseUniform;
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int m_vertexDepthUniform;
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};
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#endif // NAZARA_COLORBACKGROUND_HPP
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@@ -38,4 +38,7 @@
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// Active les tests de sécurité basés sur le code (Conseillé pour le développement)
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#define NAZARA_GRAPHICS_SAFE 1
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// Le nombre maximum de lumières qu'un shader standard supportera
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#define NAZARA_GRAPHICS_MAX_LIGHTPERPASS 3U // Unsigned
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#endif // NAZARA_CONFIG_GRAPHICS_HPP
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@@ -11,7 +11,7 @@
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#include <Nazara/Graphics/DeferredRenderPass.hpp>
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#include <Nazara/Renderer/RenderStates.hpp>
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#include <Nazara/Renderer/RenderTexture.hpp>
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#include <Nazara/Renderer/ShaderProgram.hpp>
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#include <Nazara/Renderer/Shader.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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@@ -38,16 +38,16 @@ class NAZARA_API NzDeferredBloomPass : public NzDeferredRenderPass
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protected:
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NzRenderStates m_bloomStates;
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NzRenderTexture m_bloomRTT;
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NzShaderProgramRef m_bloomBrightProgram;
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NzShaderProgramRef m_bloomFinalProgram;
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NzShaderProgramRef m_gaussianBlurProgram;
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NzShaderRef m_bloomBrightShader;
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NzShaderRef m_bloomFinalShader;
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NzShaderRef m_gaussianBlurShader;
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NzTextureRef m_bloomTextures[2];
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NzTextureSampler m_bilinearSampler;
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mutable bool m_uniformUpdated;
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float m_brightLuminance;
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float m_brightMiddleGrey;
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float m_brightThreshold;
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int m_gaussianBlurProgramFilterLocation;
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int m_gaussianBlurShaderFilterLocation;
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unsigned int m_blurPassCount;
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};
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@@ -11,7 +11,7 @@
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#include <Nazara/Graphics/DeferredRenderPass.hpp>
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#include <Nazara/Renderer/RenderStates.hpp>
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#include <Nazara/Renderer/RenderTexture.hpp>
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#include <Nazara/Renderer/ShaderProgram.hpp>
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#include <Nazara/Renderer/Shader.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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@@ -27,12 +27,12 @@ class NAZARA_API NzDeferredDOFPass : public NzDeferredRenderPass
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protected:
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NzRenderTexture m_dofRTT;
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NzRenderStates m_states;
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NzShaderProgramRef m_blurProgram;
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NzShaderProgramRef m_dofProgram;
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NzShaderConstRef m_dofShader;
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NzShaderConstRef m_gaussianBlurShader;
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NzTextureRef m_dofTextures[2];
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NzTextureSampler m_bilinearSampler;
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NzTextureSampler m_pointSampler;
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int m_blurProgramFilterLocation;
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int m_gaussianBlurShaderFilterLocation;
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};
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#endif // NAZARA_DEFERREDDOFPASS_HPP
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@@ -10,7 +10,7 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/DeferredRenderPass.hpp>
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#include <Nazara/Renderer/RenderStates.hpp>
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#include <Nazara/Renderer/ShaderProgram.hpp>
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#include <Nazara/Renderer/Shader.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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class NAZARA_API NzDeferredFXAAPass : public NzDeferredRenderPass
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@@ -23,7 +23,7 @@ class NAZARA_API NzDeferredFXAAPass : public NzDeferredRenderPass
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protected:
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NzRenderStates m_states;
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NzShaderProgramRef m_fxaaProgram;
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NzShaderRef m_fxaaShader;
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NzTextureSampler m_pointSampler;
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};
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@@ -10,8 +10,8 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/DeferredRenderPass.hpp>
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#include <Nazara/Renderer/RenderStates.hpp>
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#include <Nazara/Renderer/ShaderProgram.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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#include <Nazara/Renderer/UberShader.hpp>
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class NAZARA_API NzDeferredFinalPass : public NzDeferredRenderPass
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{
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@@ -23,8 +23,11 @@ class NAZARA_API NzDeferredFinalPass : public NzDeferredRenderPass
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protected:
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NzRenderStates m_states;
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NzShaderProgramRef m_program;
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NzTextureSampler m_pointSampler;
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NzUberShaderConstRef m_uberShader;
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const NzUberShaderInstance* m_uberShaderInstance;
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int m_materialDiffuseUniform;
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int m_materialDiffuseMapUniform;
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};
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#endif // NAZARA_DEFERREDFINALPASS_HPP
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@@ -10,7 +10,7 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/DeferredRenderPass.hpp>
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#include <Nazara/Renderer/RenderStates.hpp>
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#include <Nazara/Renderer/ShaderProgram.hpp>
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#include <Nazara/Renderer/Shader.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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class NAZARA_API NzDeferredFogPass : public NzDeferredRenderPass
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@@ -23,7 +23,7 @@ class NAZARA_API NzDeferredFogPass : public NzDeferredRenderPass
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protected:
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NzRenderStates m_states;
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NzShaderProgramRef m_program;
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NzShaderRef m_shader;
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NzTextureSampler m_pointSampler;
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};
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@@ -10,7 +10,7 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/DeferredRenderPass.hpp>
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#include <Nazara/Renderer/RenderStates.hpp>
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#include <Nazara/Renderer/ShaderProgram.hpp>
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#include <Nazara/Renderer/Shader.hpp>
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class NAZARA_API NzDeferredGeometryPass : public NzDeferredRenderPass
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{
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@@ -23,7 +23,7 @@ class NAZARA_API NzDeferredGeometryPass : public NzDeferredRenderPass
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protected:
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NzRenderStates m_clearStates;
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NzShaderProgramRef m_clearProgram;
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NzShaderRef m_clearShader;
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};
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#endif // NAZARA_DEFERREDGEOMETRYPASS_HPP
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@@ -9,7 +9,8 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/DeferredRenderPass.hpp>
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#include <Nazara/Renderer/ShaderProgram.hpp>
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#include <Nazara/Graphics/Light.hpp>
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#include <Nazara/Renderer/Shader.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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#include <Nazara/Utility/Mesh.hpp>
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@@ -28,16 +29,17 @@ class NAZARA_API NzDeferredPhongLightingPass : public NzDeferredRenderPass
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bool Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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protected:
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NzLightUniforms m_directionalLightUniforms;
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NzLightUniforms m_pointSpotLightUniforms;
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NzMeshRef m_cone;
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NzMeshRef m_sphere;
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NzShaderProgramRef m_directionalLightProgram;
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NzShaderProgramRef m_pointSpotLightProgram;
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NzShaderRef m_directionalLightShader;
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NzShaderRef m_pointSpotLightShader;
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NzTextureSampler m_pointSampler;
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NzStaticMesh* m_coneMesh;
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NzStaticMesh* m_sphereMesh;
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bool m_lightMeshesDrawing;
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int m_pointSpotLightProgramDiscardLocation;
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int m_pointSpotLightProgramSpotLightLocation;
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int m_pointSpotLightShaderDiscardLocation;
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};
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#endif // NAZARA_DEFERREDPHONGLIGHTINGPASS_HPP
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@@ -16,7 +16,6 @@
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#include <Nazara/Renderer/RenderBuffer.hpp>
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#include <Nazara/Renderer/RenderStates.hpp>
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#include <Nazara/Renderer/RenderTexture.hpp>
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#include <Nazara/Renderer/ShaderProgram.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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#include <Nazara/Utility/Mesh.hpp>
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@@ -50,7 +49,9 @@ class NAZARA_API NzDeferredRenderTechnique : public NzAbstractRenderTechnique, p
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void SetPass(nzRenderPassType relativeTo, int position, NzDeferredRenderPass* pass);
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static bool Initialize();
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static bool IsSupported();
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static void Uninitialize();
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private:
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bool Resize(const NzVector2ui& dimensions) const;
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@@ -26,6 +26,23 @@ enum nzLightType
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nzLightType_Max = nzLightType_Spot
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};
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enum nzMaterialUniform
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{
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nzMaterialUniform_AlphaMap,
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nzMaterialUniform_AlphaThreshold,
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nzMaterialUniform_Ambient,
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nzMaterialUniform_Diffuse,
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nzMaterialUniform_DiffuseMap,
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nzMaterialUniform_EmissiveMap,
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nzMaterialUniform_HeightMap,
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nzMaterialUniform_NormalMap,
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nzMaterialUniform_Shininess,
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nzMaterialUniform_Specular,
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nzMaterialUniform_SpecularMap,
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nzMaterialUniform_Max = nzMaterialUniform_SpecularMap
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};
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enum nzRenderPassType
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{
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nzRenderPassType_AA,
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@@ -63,4 +80,15 @@ enum nzSceneNodeType
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nzSceneNodeType_Max = nzSceneNodeType_User
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};
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// Ces paramètres sont indépendants du matériau: ils peuvent être demandés à tout moment
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enum nzShaderFlags
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{
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nzShaderFlags_None = 0,
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nzShaderFlags_Deferred = 0x1,
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nzShaderFlags_Instancing = 0x2,
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nzShaderFlags_Max = nzShaderFlags_Instancing*2-1
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};
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#endif // NAZARA_ENUMS_GRAPHICS_HPP
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@@ -8,13 +8,15 @@
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#define NAZARA_FORWARDRENDERTECHNIQUE_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/ResourceListener.hpp>
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#include <Nazara/Graphics/AbstractRenderTechnique.hpp>
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#include <Nazara/Graphics/ForwardRenderQueue.hpp>
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#include <Nazara/Graphics/Light.hpp>
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#include <Nazara/Graphics/LightManager.hpp>
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#include <Nazara/Utility/IndexBuffer.hpp>
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#include <Nazara/Utility/VertexBuffer.hpp>
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class NAZARA_API NzForwardRenderTechnique : public NzAbstractRenderTechnique
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class NAZARA_API NzForwardRenderTechnique : public NzAbstractRenderTechnique, NzResourceListener
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{
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public:
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NzForwardRenderTechnique();
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@@ -30,10 +32,23 @@ class NAZARA_API NzForwardRenderTechnique : public NzAbstractRenderTechnique
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void SetMaxLightPassPerObject(unsigned int passCount);
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private:
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struct LightUniforms;
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void DrawOpaqueModels(const NzScene* scene) const;
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void DrawSprites(const NzScene* scene) const;
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void DrawTransparentModels(const NzScene* scene) const;
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const LightUniforms* GetLightUniforms(const NzShader* shader) const;
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struct LightUniforms
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{
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NzLightUniforms uniforms;
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bool exists;
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int offset; // "Distance" entre Lights[0].type et Lights[1].type
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/// Moins coûteux en mémoire que de stocker un NzLightUniforms par index de lumière,
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/// à voir si ça fonctionne chez tout le monde
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};
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mutable std::unordered_map<const NzShader*, LightUniforms> m_lightUniforms;
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mutable NzForwardRenderQueue m_renderQueue;
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NzIndexBufferRef m_indexBuffer;
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mutable NzLightManager m_directionalLights;
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@@ -12,7 +12,8 @@
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#include <Nazara/Graphics/Enums.hpp>
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#include <Nazara/Graphics/SceneNode.hpp>
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class NzShaderProgram;
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class NzShader;
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struct NzLightUniforms;
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class NAZARA_API NzLight : public NzSceneNode
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{
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@@ -23,7 +24,7 @@ class NAZARA_API NzLight : public NzSceneNode
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void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const override;
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void Enable(const NzShaderProgram* program, unsigned int lightUnit) const;
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void Enable(const NzShader* shader, const NzLightUniforms& uniforms, int offset = 0) const;
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float GetAmbientFactor() const;
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float GetAttenuation() const;
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@@ -49,11 +50,11 @@ class NAZARA_API NzLight : public NzSceneNode
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NzLight& operator=(const NzLight& light);
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static void Disable(const NzShaderProgram* program, unsigned int lightUnit);
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static void Disable(const NzShader* program, const NzLightUniforms& uniforms, int offset = 0);
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private:
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bool FrustumCull(const NzFrustumf& frustum) override;
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void Invalidate() override;
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void InvalidateNode() override;
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void Register() override;
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void Unregister() override;
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void UpdateBoundingVolume() const;
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@@ -70,4 +71,25 @@ class NAZARA_API NzLight : public NzSceneNode
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float m_radius;
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};
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struct NzLightUniforms
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{
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struct UniformLocations
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{
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int type;
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int color;
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int factors;
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int parameters1;
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int parameters2;
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int parameters3;
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};
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bool ubo;
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union
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{
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UniformLocations locations;
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int blockLocation;
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};
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};
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#endif // NAZARA_LIGHT_HPP
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172
include/Nazara/Graphics/Material.hpp
Normal file
172
include/Nazara/Graphics/Material.hpp
Normal file
@@ -0,0 +1,172 @@
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// Copyright (C) 2014 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_MATERIAL_HPP
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#define NAZARA_MATERIAL_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Core/Resource.hpp>
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#include <Nazara/Core/ResourceLoader.hpp>
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#include <Nazara/Core/ResourceRef.hpp>
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Graphics/Enums.hpp>
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#include <Nazara/Renderer/RenderStates.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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#include <Nazara/Renderer/UberShader.hpp>
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struct NAZARA_API NzMaterialParams
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{
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bool loadAlphaMap = true;
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bool loadDiffuseMap = true;
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bool loadEmissiveMap = true;
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bool loadHeightMap = true;
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bool loadNormalMap = true;
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bool loadSpecularMap = true;
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NzString shaderName = "Basic";
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bool IsValid() const;
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};
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class NzMaterial;
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using NzMaterialConstRef = NzResourceRef<const NzMaterial>;
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using NzMaterialLoader = NzResourceLoader<NzMaterial, NzMaterialParams>;
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using NzMaterialRef = NzResourceRef<NzMaterial>;
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class NAZARA_API NzMaterial : public NzResource
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{
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friend NzMaterialLoader;
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friend class NzRenderer;
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public:
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NzMaterial();
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NzMaterial(const NzMaterial& material);
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NzMaterial(NzMaterial&& material);
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~NzMaterial();
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const NzShader* Apply(nzUInt32 shaderFlags = 0, nzUInt8 textureUnit = 0, nzUInt8* lastUsedUnit = nullptr) const;
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void Enable(nzRendererParameter renderParameter, bool enable);
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void EnableAlphaTest(bool alphaTest);
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void EnableLighting(bool lighting);
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void EnableTransform(bool transform);
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NzTexture* GetAlphaMap() const;
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float GetAlphaThreshold() const;
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NzColor GetAmbientColor() const;
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nzRendererComparison GetDepthFunc() const;
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NzColor GetDiffuseColor() const;
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NzTexture* GetDiffuseMap() const;
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NzTextureSampler& GetDiffuseSampler();
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const NzTextureSampler& GetDiffuseSampler() const;
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nzBlendFunc GetDstBlend() const;
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||||
NzTexture* GetEmissiveMap() const;
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nzFaceSide GetFaceCulling() const;
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||||
nzFaceFilling GetFaceFilling() const;
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NzTexture* GetHeightMap() const;
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NzTexture* GetNormalMap() const;
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||||
const NzRenderStates& GetRenderStates() const;
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||||
const NzUberShader* GetShader() const;
|
||||
const NzUberShaderInstance* GetShaderInstance(nzUInt32 flags = nzShaderFlags_None) const;
|
||||
float GetShininess() const;
|
||||
NzColor GetSpecularColor() const;
|
||||
NzTexture* GetSpecularMap() const;
|
||||
NzTextureSampler& GetSpecularSampler();
|
||||
const NzTextureSampler& GetSpecularSampler() const;
|
||||
nzBlendFunc GetSrcBlend() const;
|
||||
|
||||
bool HasAlphaMap() const;
|
||||
bool HasDiffuseMap() const;
|
||||
bool HasEmissiveMap() const;
|
||||
bool HasHeightMap() const;
|
||||
bool HasNormalMap() const;
|
||||
bool HasSpecularMap() const;
|
||||
|
||||
bool IsAlphaTestEnabled() const;
|
||||
bool IsEnabled(nzRendererParameter renderParameter) const;
|
||||
bool IsLightingEnabled() const;
|
||||
bool IsTransformEnabled() const;
|
||||
|
||||
bool LoadFromFile(const NzString& filePath, const NzMaterialParams& params = NzMaterialParams());
|
||||
bool LoadFromMemory(const void* data, std::size_t size, const NzMaterialParams& params = NzMaterialParams());
|
||||
bool LoadFromStream(NzInputStream& stream, const NzMaterialParams& params = NzMaterialParams());
|
||||
|
||||
void Reset();
|
||||
|
||||
bool SetAlphaMap(const NzString& texturePath);
|
||||
void SetAlphaMap(NzTexture* map);
|
||||
void SetAlphaThreshold(float alphaThreshold);
|
||||
void SetAmbientColor(const NzColor& ambient);
|
||||
void SetDepthFunc(nzRendererComparison depthFunc);
|
||||
void SetDiffuseColor(const NzColor& diffuse);
|
||||
bool SetDiffuseMap(const NzString& texturePath);
|
||||
void SetDiffuseMap(NzTexture* map);
|
||||
void SetDiffuseSampler(const NzTextureSampler& sampler);
|
||||
void SetDstBlend(nzBlendFunc func);
|
||||
bool SetEmissiveMap(const NzString& texturePath);
|
||||
void SetEmissiveMap(NzTexture* map);
|
||||
void SetFaceCulling(nzFaceSide faceSide);
|
||||
void SetFaceFilling(nzFaceFilling filling);
|
||||
bool SetHeightMap(const NzString& texturePath);
|
||||
void SetHeightMap(NzTexture* map);
|
||||
bool SetNormalMap(const NzString& texturePath);
|
||||
void SetNormalMap(NzTexture* map);
|
||||
void SetRenderStates(const NzRenderStates& states);
|
||||
void SetShader(const NzUberShader* uberShader);
|
||||
bool SetShader(const NzString& uberShaderName);
|
||||
void SetShininess(float shininess);
|
||||
void SetSpecularColor(const NzColor& specular);
|
||||
bool SetSpecularMap(const NzString& texturePath);
|
||||
void SetSpecularMap(NzTexture* map);
|
||||
void SetSpecularSampler(const NzTextureSampler& sampler);
|
||||
void SetSrcBlend(nzBlendFunc func);
|
||||
|
||||
NzMaterial& operator=(const NzMaterial& material);
|
||||
NzMaterial& operator=(NzMaterial&& material);
|
||||
|
||||
static bool Initialize();
|
||||
static NzMaterial* GetDefault();
|
||||
static void Uninitialize();
|
||||
|
||||
private:
|
||||
struct ShaderInstance
|
||||
{
|
||||
const NzShader* shader;
|
||||
NzUberShaderInstance* uberInstance;
|
||||
int uniforms[nzMaterialUniform_Max+1];
|
||||
};
|
||||
|
||||
void Copy(const NzMaterial& material);
|
||||
void GenerateShader(nzUInt32 flags) const;
|
||||
void InvalidateShaders();
|
||||
|
||||
NzColor m_ambientColor;
|
||||
NzColor m_diffuseColor;
|
||||
NzColor m_specularColor;
|
||||
NzRenderStates m_states;
|
||||
NzTextureSampler m_diffuseSampler;
|
||||
NzTextureSampler m_specularSampler;
|
||||
NzTextureRef m_alphaMap;
|
||||
NzTextureRef m_diffuseMap;
|
||||
NzTextureRef m_emissiveMap;
|
||||
NzTextureRef m_heightMap;
|
||||
NzTextureRef m_normalMap;
|
||||
NzTextureRef m_specularMap;
|
||||
NzUberShaderConstRef m_uberShader;
|
||||
mutable ShaderInstance m_shaders[nzShaderFlags_Max+1];
|
||||
bool m_alphaTestEnabled;
|
||||
bool m_lightingEnabled;
|
||||
bool m_transformEnabled;
|
||||
float m_alphaThreshold;
|
||||
float m_shininess;
|
||||
|
||||
static NzMaterial* s_defaultMaterial;
|
||||
static NzMaterialLoader::LoaderList s_loaders;
|
||||
};
|
||||
|
||||
#endif // NAZARA_MATERIAL_HPP
|
||||
@@ -10,8 +10,8 @@
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Core/ResourceLoader.hpp>
|
||||
#include <Nazara/Core/Updatable.hpp>
|
||||
#include <Nazara/Graphics/Material.hpp>
|
||||
#include <Nazara/Graphics/SceneNode.hpp>
|
||||
#include <Nazara/Renderer/Material.hpp>
|
||||
#include <Nazara/Utility/Animation.hpp>
|
||||
#include <Nazara/Utility/Mesh.hpp>
|
||||
|
||||
@@ -22,6 +22,7 @@ struct NAZARA_API NzModelParameters
|
||||
NzAnimationParams animation;
|
||||
NzMaterialParams material;
|
||||
NzMeshParams mesh;
|
||||
NzString shaderName = "PhongLighting";
|
||||
|
||||
bool IsValid() const;
|
||||
};
|
||||
@@ -89,7 +90,7 @@ class NAZARA_API NzModel : public NzSceneNode, public NzUpdatable
|
||||
|
||||
private:
|
||||
bool FrustumCull(const NzFrustumf& frustum) override;
|
||||
void Invalidate() override;
|
||||
void InvalidateNode() override;
|
||||
void Register() override;
|
||||
void Unregister() override;
|
||||
void Update() override;
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Graphics/AbstractBackground.hpp>
|
||||
#include <Nazara/Renderer/ShaderProgram.hpp>
|
||||
#include <Nazara/Renderer/Shader.hpp>
|
||||
#include <Nazara/Renderer/Texture.hpp>
|
||||
#include <Nazara/Renderer/TextureSampler.hpp>
|
||||
#include <Nazara/Utility/IndexBuffer.hpp>
|
||||
@@ -35,7 +35,7 @@ class NAZARA_API NzSkyboxBackground : public NzAbstractBackground
|
||||
NzTextureRef m_texture;
|
||||
NzTextureSampler m_sampler;
|
||||
NzIndexBufferRef m_indexBuffer;
|
||||
NzShaderProgramRef m_program;
|
||||
NzShaderRef m_shader;
|
||||
NzVertexBufferRef m_vertexBuffer;
|
||||
};
|
||||
|
||||
|
||||
@@ -8,8 +8,8 @@
|
||||
#define NAZARA_SPRITE_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Graphics/Material.hpp>
|
||||
#include <Nazara/Graphics/SceneNode.hpp>
|
||||
#include <Nazara/Renderer/Material.hpp>
|
||||
|
||||
class NAZARA_API NzSprite : public NzSceneNode
|
||||
{
|
||||
@@ -38,7 +38,7 @@ class NAZARA_API NzSprite : public NzSceneNode
|
||||
|
||||
private:
|
||||
bool FrustumCull(const NzFrustumf& frustum) override;
|
||||
void Invalidate() override;
|
||||
void InvalidateNode() override;
|
||||
void Register() override;
|
||||
void Unregister() override;
|
||||
void UpdateBoundingVolume() const;
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Graphics/AbstractBackground.hpp>
|
||||
#include <Nazara/Renderer/ShaderProgram.hpp>
|
||||
#include <Nazara/Renderer/UberShader.hpp>
|
||||
#include <Nazara/Renderer/Texture.hpp>
|
||||
|
||||
class NAZARA_API NzTextureBackground : public NzAbstractBackground
|
||||
@@ -26,8 +26,12 @@ class NAZARA_API NzTextureBackground : public NzAbstractBackground
|
||||
void SetTexture(NzTexture* texture);
|
||||
|
||||
private:
|
||||
NzShaderProgramConstRef m_program;
|
||||
NzTextureRef m_texture;
|
||||
NzUberShaderConstRef m_uberShader;
|
||||
const NzUberShaderInstance* m_uberShaderInstance;
|
||||
int m_materialDiffuseUniform;
|
||||
int m_materialDiffuseMapUniform;
|
||||
int m_vertexDepthUniform;
|
||||
};
|
||||
|
||||
#endif // NAZARA_TEXTUREBACKGROUND_HPP
|
||||
|
||||
@@ -48,7 +48,7 @@ class NAZARA_API NzView : public NzAbstractViewer, public NzNode, NzRenderTarget
|
||||
|
||||
private:
|
||||
void ApplyView() const override;
|
||||
void Invalidate() override;
|
||||
void InvalidateNode() override;
|
||||
|
||||
void OnRenderTargetReleased(const NzRenderTarget* renderTarget, void* userdata) override;
|
||||
bool OnRenderTargetSizeChange(const NzRenderTarget* renderTarget, void* userdata) override;
|
||||
|
||||
Reference in New Issue
Block a user