Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro -Added glGetActiveUniform OpenGL function -Added (Uber)ShaderLibrary -Added (Uber)ShaderName parameter to models -Changed uniform system -Fixed Node copying -Moved Material class to Graphics module -Optimized lights -Remade Shader class -Renamed Node::Invalidate to Node::InvalidateNode -Renamed ShaderProgram to Shader Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
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@@ -38,4 +38,7 @@
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// Active les tests de sécurité basés sur le code (Conseillé pour le développement)
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#define NAZARA_GRAPHICS_SAFE 1
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// Le nombre maximum de lumières qu'un shader standard supportera
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#define NAZARA_GRAPHICS_MAX_LIGHTPERPASS 3U // Unsigned
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#endif // NAZARA_CONFIG_GRAPHICS_HPP
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