Big UberShader update

-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader


Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
This commit is contained in:
Lynix
2014-02-21 19:27:39 +01:00
parent 4ee2ceaef0
commit 86bdab9055
147 changed files with 2693 additions and 4135 deletions

View File

@@ -11,7 +11,7 @@
#include <Nazara/Graphics/DeferredRenderPass.hpp>
#include <Nazara/Renderer/RenderStates.hpp>
#include <Nazara/Renderer/RenderTexture.hpp>
#include <Nazara/Renderer/ShaderProgram.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
@@ -38,16 +38,16 @@ class NAZARA_API NzDeferredBloomPass : public NzDeferredRenderPass
protected:
NzRenderStates m_bloomStates;
NzRenderTexture m_bloomRTT;
NzShaderProgramRef m_bloomBrightProgram;
NzShaderProgramRef m_bloomFinalProgram;
NzShaderProgramRef m_gaussianBlurProgram;
NzShaderRef m_bloomBrightShader;
NzShaderRef m_bloomFinalShader;
NzShaderRef m_gaussianBlurShader;
NzTextureRef m_bloomTextures[2];
NzTextureSampler m_bilinearSampler;
mutable bool m_uniformUpdated;
float m_brightLuminance;
float m_brightMiddleGrey;
float m_brightThreshold;
int m_gaussianBlurProgramFilterLocation;
int m_gaussianBlurShaderFilterLocation;
unsigned int m_blurPassCount;
};