Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro -Added glGetActiveUniform OpenGL function -Added (Uber)ShaderLibrary -Added (Uber)ShaderName parameter to models -Changed uniform system -Fixed Node copying -Moved Material class to Graphics module -Optimized lights -Remade Shader class -Renamed Node::Invalidate to Node::InvalidateNode -Renamed ShaderProgram to Shader Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
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@@ -11,7 +11,7 @@
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#include <Nazara/Graphics/DeferredRenderPass.hpp>
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#include <Nazara/Renderer/RenderStates.hpp>
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#include <Nazara/Renderer/RenderTexture.hpp>
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#include <Nazara/Renderer/ShaderProgram.hpp>
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#include <Nazara/Renderer/Shader.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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@@ -27,12 +27,12 @@ class NAZARA_API NzDeferredDOFPass : public NzDeferredRenderPass
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protected:
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NzRenderTexture m_dofRTT;
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NzRenderStates m_states;
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NzShaderProgramRef m_blurProgram;
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NzShaderProgramRef m_dofProgram;
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NzShaderConstRef m_dofShader;
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NzShaderConstRef m_gaussianBlurShader;
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NzTextureRef m_dofTextures[2];
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NzTextureSampler m_bilinearSampler;
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NzTextureSampler m_pointSampler;
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int m_blurProgramFilterLocation;
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int m_gaussianBlurShaderFilterLocation;
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};
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#endif // NAZARA_DEFERREDDOFPASS_HPP
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