Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro -Added glGetActiveUniform OpenGL function -Added (Uber)ShaderLibrary -Added (Uber)ShaderName parameter to models -Changed uniform system -Fixed Node copying -Moved Material class to Graphics module -Optimized lights -Remade Shader class -Renamed Node::Invalidate to Node::InvalidateNode -Renamed ShaderProgram to Shader Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
This commit is contained in:
@@ -10,7 +10,7 @@
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Graphics/DeferredRenderPass.hpp>
|
||||
#include <Nazara/Renderer/RenderStates.hpp>
|
||||
#include <Nazara/Renderer/ShaderProgram.hpp>
|
||||
#include <Nazara/Renderer/Shader.hpp>
|
||||
|
||||
class NAZARA_API NzDeferredGeometryPass : public NzDeferredRenderPass
|
||||
{
|
||||
@@ -23,7 +23,7 @@ class NAZARA_API NzDeferredGeometryPass : public NzDeferredRenderPass
|
||||
|
||||
protected:
|
||||
NzRenderStates m_clearStates;
|
||||
NzShaderProgramRef m_clearProgram;
|
||||
NzShaderRef m_clearShader;
|
||||
};
|
||||
|
||||
#endif // NAZARA_DEFERREDGEOMETRYPASS_HPP
|
||||
|
||||
Reference in New Issue
Block a user