Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro -Added glGetActiveUniform OpenGL function -Added (Uber)ShaderLibrary -Added (Uber)ShaderName parameter to models -Changed uniform system -Fixed Node copying -Moved Material class to Graphics module -Optimized lights -Remade Shader class -Renamed Node::Invalidate to Node::InvalidateNode -Renamed ShaderProgram to Shader Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
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@@ -9,7 +9,8 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/DeferredRenderPass.hpp>
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#include <Nazara/Renderer/ShaderProgram.hpp>
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#include <Nazara/Graphics/Light.hpp>
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#include <Nazara/Renderer/Shader.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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#include <Nazara/Utility/Mesh.hpp>
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@@ -28,16 +29,17 @@ class NAZARA_API NzDeferredPhongLightingPass : public NzDeferredRenderPass
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bool Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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protected:
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NzLightUniforms m_directionalLightUniforms;
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NzLightUniforms m_pointSpotLightUniforms;
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NzMeshRef m_cone;
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NzMeshRef m_sphere;
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NzShaderProgramRef m_directionalLightProgram;
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NzShaderProgramRef m_pointSpotLightProgram;
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NzShaderRef m_directionalLightShader;
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NzShaderRef m_pointSpotLightShader;
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NzTextureSampler m_pointSampler;
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NzStaticMesh* m_coneMesh;
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NzStaticMesh* m_sphereMesh;
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bool m_lightMeshesDrawing;
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int m_pointSpotLightProgramDiscardLocation;
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int m_pointSpotLightProgramSpotLightLocation;
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int m_pointSpotLightShaderDiscardLocation;
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};
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#endif // NAZARA_DEFERREDPHONGLIGHTINGPASS_HPP
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