Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro -Added glGetActiveUniform OpenGL function -Added (Uber)ShaderLibrary -Added (Uber)ShaderName parameter to models -Changed uniform system -Fixed Node copying -Moved Material class to Graphics module -Optimized lights -Remade Shader class -Renamed Node::Invalidate to Node::InvalidateNode -Renamed ShaderProgram to Shader Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
This commit is contained in:
172
include/Nazara/Graphics/Material.hpp
Normal file
172
include/Nazara/Graphics/Material.hpp
Normal file
@@ -0,0 +1,172 @@
|
||||
// Copyright (C) 2014 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_MATERIAL_HPP
|
||||
#define NAZARA_MATERIAL_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Core/Color.hpp>
|
||||
#include <Nazara/Core/Resource.hpp>
|
||||
#include <Nazara/Core/ResourceLoader.hpp>
|
||||
#include <Nazara/Core/ResourceRef.hpp>
|
||||
#include <Nazara/Core/String.hpp>
|
||||
#include <Nazara/Graphics/Enums.hpp>
|
||||
#include <Nazara/Renderer/RenderStates.hpp>
|
||||
#include <Nazara/Renderer/Texture.hpp>
|
||||
#include <Nazara/Renderer/TextureSampler.hpp>
|
||||
#include <Nazara/Renderer/UberShader.hpp>
|
||||
|
||||
struct NAZARA_API NzMaterialParams
|
||||
{
|
||||
bool loadAlphaMap = true;
|
||||
bool loadDiffuseMap = true;
|
||||
bool loadEmissiveMap = true;
|
||||
bool loadHeightMap = true;
|
||||
bool loadNormalMap = true;
|
||||
bool loadSpecularMap = true;
|
||||
NzString shaderName = "Basic";
|
||||
|
||||
bool IsValid() const;
|
||||
};
|
||||
|
||||
class NzMaterial;
|
||||
|
||||
using NzMaterialConstRef = NzResourceRef<const NzMaterial>;
|
||||
using NzMaterialLoader = NzResourceLoader<NzMaterial, NzMaterialParams>;
|
||||
using NzMaterialRef = NzResourceRef<NzMaterial>;
|
||||
|
||||
class NAZARA_API NzMaterial : public NzResource
|
||||
{
|
||||
friend NzMaterialLoader;
|
||||
friend class NzRenderer;
|
||||
|
||||
public:
|
||||
NzMaterial();
|
||||
NzMaterial(const NzMaterial& material);
|
||||
NzMaterial(NzMaterial&& material);
|
||||
~NzMaterial();
|
||||
|
||||
const NzShader* Apply(nzUInt32 shaderFlags = 0, nzUInt8 textureUnit = 0, nzUInt8* lastUsedUnit = nullptr) const;
|
||||
|
||||
void Enable(nzRendererParameter renderParameter, bool enable);
|
||||
void EnableAlphaTest(bool alphaTest);
|
||||
void EnableLighting(bool lighting);
|
||||
void EnableTransform(bool transform);
|
||||
|
||||
NzTexture* GetAlphaMap() const;
|
||||
float GetAlphaThreshold() const;
|
||||
NzColor GetAmbientColor() const;
|
||||
nzRendererComparison GetDepthFunc() const;
|
||||
NzColor GetDiffuseColor() const;
|
||||
NzTexture* GetDiffuseMap() const;
|
||||
NzTextureSampler& GetDiffuseSampler();
|
||||
const NzTextureSampler& GetDiffuseSampler() const;
|
||||
nzBlendFunc GetDstBlend() const;
|
||||
NzTexture* GetEmissiveMap() const;
|
||||
nzFaceSide GetFaceCulling() const;
|
||||
nzFaceFilling GetFaceFilling() const;
|
||||
NzTexture* GetHeightMap() const;
|
||||
NzTexture* GetNormalMap() const;
|
||||
const NzRenderStates& GetRenderStates() const;
|
||||
const NzUberShader* GetShader() const;
|
||||
const NzUberShaderInstance* GetShaderInstance(nzUInt32 flags = nzShaderFlags_None) const;
|
||||
float GetShininess() const;
|
||||
NzColor GetSpecularColor() const;
|
||||
NzTexture* GetSpecularMap() const;
|
||||
NzTextureSampler& GetSpecularSampler();
|
||||
const NzTextureSampler& GetSpecularSampler() const;
|
||||
nzBlendFunc GetSrcBlend() const;
|
||||
|
||||
bool HasAlphaMap() const;
|
||||
bool HasDiffuseMap() const;
|
||||
bool HasEmissiveMap() const;
|
||||
bool HasHeightMap() const;
|
||||
bool HasNormalMap() const;
|
||||
bool HasSpecularMap() const;
|
||||
|
||||
bool IsAlphaTestEnabled() const;
|
||||
bool IsEnabled(nzRendererParameter renderParameter) const;
|
||||
bool IsLightingEnabled() const;
|
||||
bool IsTransformEnabled() const;
|
||||
|
||||
bool LoadFromFile(const NzString& filePath, const NzMaterialParams& params = NzMaterialParams());
|
||||
bool LoadFromMemory(const void* data, std::size_t size, const NzMaterialParams& params = NzMaterialParams());
|
||||
bool LoadFromStream(NzInputStream& stream, const NzMaterialParams& params = NzMaterialParams());
|
||||
|
||||
void Reset();
|
||||
|
||||
bool SetAlphaMap(const NzString& texturePath);
|
||||
void SetAlphaMap(NzTexture* map);
|
||||
void SetAlphaThreshold(float alphaThreshold);
|
||||
void SetAmbientColor(const NzColor& ambient);
|
||||
void SetDepthFunc(nzRendererComparison depthFunc);
|
||||
void SetDiffuseColor(const NzColor& diffuse);
|
||||
bool SetDiffuseMap(const NzString& texturePath);
|
||||
void SetDiffuseMap(NzTexture* map);
|
||||
void SetDiffuseSampler(const NzTextureSampler& sampler);
|
||||
void SetDstBlend(nzBlendFunc func);
|
||||
bool SetEmissiveMap(const NzString& texturePath);
|
||||
void SetEmissiveMap(NzTexture* map);
|
||||
void SetFaceCulling(nzFaceSide faceSide);
|
||||
void SetFaceFilling(nzFaceFilling filling);
|
||||
bool SetHeightMap(const NzString& texturePath);
|
||||
void SetHeightMap(NzTexture* map);
|
||||
bool SetNormalMap(const NzString& texturePath);
|
||||
void SetNormalMap(NzTexture* map);
|
||||
void SetRenderStates(const NzRenderStates& states);
|
||||
void SetShader(const NzUberShader* uberShader);
|
||||
bool SetShader(const NzString& uberShaderName);
|
||||
void SetShininess(float shininess);
|
||||
void SetSpecularColor(const NzColor& specular);
|
||||
bool SetSpecularMap(const NzString& texturePath);
|
||||
void SetSpecularMap(NzTexture* map);
|
||||
void SetSpecularSampler(const NzTextureSampler& sampler);
|
||||
void SetSrcBlend(nzBlendFunc func);
|
||||
|
||||
NzMaterial& operator=(const NzMaterial& material);
|
||||
NzMaterial& operator=(NzMaterial&& material);
|
||||
|
||||
static bool Initialize();
|
||||
static NzMaterial* GetDefault();
|
||||
static void Uninitialize();
|
||||
|
||||
private:
|
||||
struct ShaderInstance
|
||||
{
|
||||
const NzShader* shader;
|
||||
NzUberShaderInstance* uberInstance;
|
||||
int uniforms[nzMaterialUniform_Max+1];
|
||||
};
|
||||
|
||||
void Copy(const NzMaterial& material);
|
||||
void GenerateShader(nzUInt32 flags) const;
|
||||
void InvalidateShaders();
|
||||
|
||||
NzColor m_ambientColor;
|
||||
NzColor m_diffuseColor;
|
||||
NzColor m_specularColor;
|
||||
NzRenderStates m_states;
|
||||
NzTextureSampler m_diffuseSampler;
|
||||
NzTextureSampler m_specularSampler;
|
||||
NzTextureRef m_alphaMap;
|
||||
NzTextureRef m_diffuseMap;
|
||||
NzTextureRef m_emissiveMap;
|
||||
NzTextureRef m_heightMap;
|
||||
NzTextureRef m_normalMap;
|
||||
NzTextureRef m_specularMap;
|
||||
NzUberShaderConstRef m_uberShader;
|
||||
mutable ShaderInstance m_shaders[nzShaderFlags_Max+1];
|
||||
bool m_alphaTestEnabled;
|
||||
bool m_lightingEnabled;
|
||||
bool m_transformEnabled;
|
||||
float m_alphaThreshold;
|
||||
float m_shininess;
|
||||
|
||||
static NzMaterial* s_defaultMaterial;
|
||||
static NzMaterialLoader::LoaderList s_loaders;
|
||||
};
|
||||
|
||||
#endif // NAZARA_MATERIAL_HPP
|
||||
Reference in New Issue
Block a user