Big UberShader update

-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader


Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
This commit is contained in:
Lynix
2014-02-21 19:27:39 +01:00
parent 4ee2ceaef0
commit 86bdab9055
147 changed files with 2693 additions and 4135 deletions

View File

@@ -9,7 +9,7 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/AbstractBackground.hpp>
#include <Nazara/Renderer/ShaderProgram.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Utility/IndexBuffer.hpp>
@@ -35,7 +35,7 @@ class NAZARA_API NzSkyboxBackground : public NzAbstractBackground
NzTextureRef m_texture;
NzTextureSampler m_sampler;
NzIndexBufferRef m_indexBuffer;
NzShaderProgramRef m_program;
NzShaderRef m_shader;
NzVertexBufferRef m_vertexBuffer;
};