Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro -Added glGetActiveUniform OpenGL function -Added (Uber)ShaderLibrary -Added (Uber)ShaderName parameter to models -Changed uniform system -Fixed Node copying -Moved Material class to Graphics module -Optimized lights -Remade Shader class -Renamed Node::Invalidate to Node::InvalidateNode -Renamed ShaderProgram to Shader Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
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@@ -9,7 +9,7 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/AbstractBackground.hpp>
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#include <Nazara/Renderer/ShaderProgram.hpp>
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#include <Nazara/Renderer/Shader.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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#include <Nazara/Utility/IndexBuffer.hpp>
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@@ -35,7 +35,7 @@ class NAZARA_API NzSkyboxBackground : public NzAbstractBackground
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NzTextureRef m_texture;
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NzTextureSampler m_sampler;
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NzIndexBufferRef m_indexBuffer;
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NzShaderProgramRef m_program;
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NzShaderRef m_shader;
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NzVertexBufferRef m_vertexBuffer;
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};
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