Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro -Added glGetActiveUniform OpenGL function -Added (Uber)ShaderLibrary -Added (Uber)ShaderName parameter to models -Changed uniform system -Fixed Node copying -Moved Material class to Graphics module -Optimized lights -Remade Shader class -Renamed Node::Invalidate to Node::InvalidateNode -Renamed ShaderProgram to Shader Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
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@@ -8,8 +8,8 @@
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#define NAZARA_SPRITE_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/SceneNode.hpp>
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#include <Nazara/Renderer/Material.hpp>
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class NAZARA_API NzSprite : public NzSceneNode
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{
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@@ -38,7 +38,7 @@ class NAZARA_API NzSprite : public NzSceneNode
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private:
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bool FrustumCull(const NzFrustumf& frustum) override;
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void Invalidate() override;
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void InvalidateNode() override;
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void Register() override;
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void Unregister() override;
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void UpdateBoundingVolume() const;
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