Big UberShader update

-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader


Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
This commit is contained in:
Lynix
2014-02-21 19:27:39 +01:00
parent 4ee2ceaef0
commit 86bdab9055
147 changed files with 2693 additions and 4135 deletions

View File

@@ -9,7 +9,7 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/AbstractBackground.hpp>
#include <Nazara/Renderer/ShaderProgram.hpp>
#include <Nazara/Renderer/UberShader.hpp>
#include <Nazara/Renderer/Texture.hpp>
class NAZARA_API NzTextureBackground : public NzAbstractBackground
@@ -26,8 +26,12 @@ class NAZARA_API NzTextureBackground : public NzAbstractBackground
void SetTexture(NzTexture* texture);
private:
NzShaderProgramConstRef m_program;
NzTextureRef m_texture;
NzUberShaderConstRef m_uberShader;
const NzUberShaderInstance* m_uberShaderInstance;
int m_materialDiffuseUniform;
int m_materialDiffuseMapUniform;
int m_vertexDepthUniform;
};
#endif // NAZARA_TEXTUREBACKGROUND_HPP