Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro -Added glGetActiveUniform OpenGL function -Added (Uber)ShaderLibrary -Added (Uber)ShaderName parameter to models -Changed uniform system -Fixed Node copying -Moved Material class to Graphics module -Optimized lights -Remade Shader class -Renamed Node::Invalidate to Node::InvalidateNode -Renamed ShaderProgram to Shader Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
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@@ -48,7 +48,7 @@ class NAZARA_API NzView : public NzAbstractViewer, public NzNode, NzRenderTarget
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private:
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void ApplyView() const override;
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void Invalidate() override;
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void InvalidateNode() override;
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void OnRenderTargetReleased(const NzRenderTarget* renderTarget, void* userdata) override;
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bool OnRenderTargetSizeChange(const NzRenderTarget* renderTarget, void* userdata) override;
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