Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro -Added glGetActiveUniform OpenGL function -Added (Uber)ShaderLibrary -Added (Uber)ShaderName parameter to models -Changed uniform system -Fixed Node copying -Moved Material class to Graphics module -Optimized lights -Remade Shader class -Renamed Node::Invalidate to Node::InvalidateNode -Renamed ShaderProgram to Shader Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
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@@ -1,4 +1,4 @@
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// This file was automatically generated on 12 Jan 2014 at 20:08:11
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// This file was automatically generated on 21 Feb 2014 at 18:17:18
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/*
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Nazara Engine - Graphics module
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@@ -54,6 +54,7 @@
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#include <Nazara/Graphics/Graphics.hpp>
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#include <Nazara/Graphics/Light.hpp>
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#include <Nazara/Graphics/LightManager.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/Model.hpp>
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#include <Nazara/Graphics/RenderTechniques.hpp>
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#include <Nazara/Graphics/Scene.hpp>
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