Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro -Added glGetActiveUniform OpenGL function -Added (Uber)ShaderLibrary -Added (Uber)ShaderName parameter to models -Changed uniform system -Fixed Node copying -Moved Material class to Graphics module -Optimized lights -Remade Shader class -Renamed Node::Invalidate to Node::InvalidateNode -Renamed ShaderProgram to Shader Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
This commit is contained in:
@@ -41,7 +41,4 @@
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// Active les tests de sécurité basés sur le code (Conseillé pour le développement)
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#define NAZARA_RENDERER_SAFE 1
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// Le nombre maximum de lumières qu'un forward shader supportera
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#define NAZARA_RENDERER_SHADER_MAX_LIGHTCOUNT 8
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#endif // NAZARA_CONFIG_MODULENAME_HPP
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@@ -185,27 +185,6 @@ enum nzSamplerWrap
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nzSamplerWrap_Max = nzSamplerWrap_Repeat
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};
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enum nzShaderFlags
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{
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nzShaderFlags_None = 0,
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nzShaderFlags_Deferred = 0x1,
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nzShaderFlags_FlipUVs = 0x2,
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nzShaderFlags_Instancing = 0x4,
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nzShaderFlags_Max = nzShaderFlags_Instancing*2-1
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};
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enum nzShaderLanguage
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{
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nzShaderLanguage_Unknown = -1,
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nzShaderLanguage_Cg,
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nzShaderLanguage_GLSL,
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nzShaderLanguage_Max = nzShaderLanguage_GLSL
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};
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enum nzShaderTarget
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{
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nzShaderTarget_FullscreenQuad,
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@@ -226,21 +205,9 @@ enum nzShaderUniform
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nzShaderUniform_InvWorldMatrix,
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nzShaderUniform_InvWorldViewMatrix,
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nzShaderUniform_InvWorldViewProjMatrix,
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nzShaderUniform_MaterialAlphaMap,
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nzShaderUniform_MaterialAlphaThreshold,
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nzShaderUniform_MaterialAmbient,
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nzShaderUniform_MaterialDiffuse,
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nzShaderUniform_MaterialDiffuseMap,
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nzShaderUniform_MaterialEmissiveMap,
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nzShaderUniform_MaterialHeightMap,
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nzShaderUniform_MaterialNormalMap,
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nzShaderUniform_MaterialShininess,
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nzShaderUniform_MaterialSpecular,
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nzShaderUniform_MaterialSpecularMap,
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nzShaderUniform_ProjMatrix,
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nzShaderUniform_SceneAmbient,
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nzShaderUniform_TargetSize,
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nzShaderUniform_VertexDepth,
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nzShaderUniform_ViewMatrix,
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nzShaderUniform_ViewProjMatrix,
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nzShaderUniform_WorldMatrix,
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@@ -250,13 +217,13 @@ enum nzShaderUniform
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nzShaderUniform_Max = nzShaderUniform_WorldViewProjMatrix
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};
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enum nzShaderType
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enum nzShaderStage
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{
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nzShaderType_Fragment,
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nzShaderType_Geometry,
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nzShaderType_Vertex,
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nzShaderStage_Fragment,
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nzShaderStage_Geometry,
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nzShaderStage_Vertex,
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nzShaderType_Max = nzShaderType_Vertex
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nzShaderStage_Max = nzShaderStage_Vertex
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};
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enum nzStencilOperation
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@@ -1,166 +0,0 @@
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// Copyright (C) 2014 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_MATERIAL_HPP
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#define NAZARA_MATERIAL_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Core/Resource.hpp>
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#include <Nazara/Core/ResourceLoader.hpp>
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#include <Nazara/Core/ResourceRef.hpp>
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Renderer/RenderStates.hpp>
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#include <Nazara/Renderer/ShaderProgram.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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struct NAZARA_API NzMaterialParams
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{
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bool loadAlphaMap = true;
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bool loadDiffuseMap = true;
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bool loadEmissiveMap = true;
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bool loadHeightMap = true;
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bool loadNormalMap = true;
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bool loadSpecularMap = true;
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bool IsValid() const;
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};
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class NzMaterial;
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using NzMaterialConstRef = NzResourceRef<const NzMaterial>;
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using NzMaterialLoader = NzResourceLoader<NzMaterial, NzMaterialParams>;
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using NzMaterialRef = NzResourceRef<NzMaterial>;
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class NAZARA_API NzMaterial : public NzResource
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{
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friend NzMaterialLoader;
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friend class NzRenderer;
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public:
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NzMaterial();
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NzMaterial(const NzMaterial& material);
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NzMaterial(NzMaterial&& material);
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~NzMaterial();
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void Apply(const NzShaderProgram* program) const;
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void Enable(nzRendererParameter renderParameter, bool enable);
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void EnableAlphaTest(bool alphaTest);
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void EnableLighting(bool lighting);
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NzTexture* GetAlphaMap() const;
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float GetAlphaThreshold() const;
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NzColor GetAmbientColor() const;
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nzRendererComparison GetDepthFunc() const;
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NzColor GetDiffuseColor() const;
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NzTexture* GetDiffuseMap() const;
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NzTextureSampler& GetDiffuseSampler();
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const NzTextureSampler& GetDiffuseSampler() const;
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nzBlendFunc GetDstBlend() const;
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NzTexture* GetEmissiveMap() const;
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nzFaceSide GetFaceCulling() const;
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nzFaceFilling GetFaceFilling() const;
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NzTexture* GetHeightMap() const;
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NzTexture* GetNormalMap() const;
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const NzRenderStates& GetRenderStates() const;
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const NzShaderProgram* GetShaderProgram(nzShaderTarget target, nzUInt32 flags) const;
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float GetShininess() const;
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NzColor GetSpecularColor() const;
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NzTexture* GetSpecularMap() const;
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NzTextureSampler& GetSpecularSampler();
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const NzTextureSampler& GetSpecularSampler() const;
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nzBlendFunc GetSrcBlend() const;
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bool HasAlphaMap() const;
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bool HasCustomShaderProgram(nzShaderTarget target, nzUInt32 flags) const;
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bool HasDiffuseMap() const;
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bool HasEmissiveMap() const;
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bool HasHeightMap() const;
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bool HasNormalMap() const;
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bool HasSpecularMap() const;
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bool IsAlphaTestEnabled() const;
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bool IsEnabled(nzRendererParameter renderParameter) const;
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bool IsLightingEnabled() const;
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bool LoadFromFile(const NzString& filePath, const NzMaterialParams& params = NzMaterialParams());
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bool LoadFromMemory(const void* data, std::size_t size, const NzMaterialParams& params = NzMaterialParams());
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bool LoadFromStream(NzInputStream& stream, const NzMaterialParams& params = NzMaterialParams());
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void Reset();
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bool SetAlphaMap(const NzString& texturePath);
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void SetAlphaMap(NzTexture* map);
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void SetAlphaThreshold(float alphaThreshold);
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void SetAmbientColor(const NzColor& ambient);
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void SetDepthFunc(nzRendererComparison depthFunc);
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void SetDiffuseColor(const NzColor& diffuse);
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bool SetDiffuseMap(const NzString& texturePath);
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void SetDiffuseMap(NzTexture* map);
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void SetDiffuseSampler(const NzTextureSampler& sampler);
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void SetDstBlend(nzBlendFunc func);
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bool SetEmissiveMap(const NzString& texturePath);
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void SetEmissiveMap(NzTexture* map);
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void SetFaceCulling(nzFaceSide faceSide);
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void SetFaceFilling(nzFaceFilling filling);
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bool SetHeightMap(const NzString& texturePath);
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void SetHeightMap(NzTexture* map);
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bool SetNormalMap(const NzString& texturePath);
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void SetNormalMap(NzTexture* map);
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void SetRenderStates(const NzRenderStates& states);
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void SetShaderProgram(nzShaderTarget target, nzUInt32 flags, const NzShaderProgram* program);
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void SetShininess(float shininess);
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void SetSpecularColor(const NzColor& specular);
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bool SetSpecularMap(const NzString& texturePath);
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void SetSpecularMap(NzTexture* map);
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void SetSpecularSampler(const NzTextureSampler& sampler);
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void SetSrcBlend(nzBlendFunc func);
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NzMaterial& operator=(const NzMaterial& material);
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NzMaterial& operator=(NzMaterial&& material);
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static NzMaterial* GetDefault();
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private:
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struct ProgramUnit
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{
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NzShaderProgramConstRef program;
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bool custom = false;
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};
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void Copy(const NzMaterial& material);
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void GenerateProgram(nzShaderTarget target, nzUInt32 flags) const;
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void InvalidatePrograms(nzShaderTarget target);
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static bool Initialize();
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static void Uninitialize();
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NzColor m_ambientColor;
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NzColor m_diffuseColor;
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NzColor m_specularColor;
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NzRenderStates m_states;
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mutable ProgramUnit m_programs[nzShaderTarget_Max+1][nzShaderFlags_Max+1];
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NzTextureSampler m_diffuseSampler;
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NzTextureSampler m_specularSampler;
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NzTextureRef m_alphaMap;
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NzTextureRef m_diffuseMap;
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NzTextureRef m_emissiveMap;
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NzTextureRef m_heightMap;
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NzTextureRef m_normalMap;
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NzTextureRef m_specularMap;
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bool m_alphaTestEnabled;
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bool m_lightingEnabled;
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float m_alphaThreshold;
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float m_shininess;
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static NzMaterial* s_defaultMaterial;
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static NzMaterialLoader::LoaderList s_loaders;
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};
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#endif // NAZARA_MATERIAL_HPP
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@@ -140,15 +140,15 @@ class NAZARA_API NzOpenGL
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static GLenum RendererComparison[nzRendererComparison_Max+1];
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static GLenum RendererParameter[nzRendererParameter_Max+1];
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static GLenum SamplerWrapMode[nzSamplerWrap_Max+1];
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static GLenum ShaderType[nzShaderType_Max+1];
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static GLenum ShaderStage[nzShaderStage_Max+1];
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static GLenum StencilOperation[nzStencilOperation_Max+1];
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static GLenum TextureTarget[nzImageType_Max+1];
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static GLenum TextureTargetBinding[nzImageType_Max+1];
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static GLenum TextureTargetProxy[nzImageType_Max+1];
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private:
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static void OnContextDestruction(const NzContext* context);
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static void OnContextChange(const NzContext* newContext);
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static void OnContextDestruction(const NzContext* context);
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};
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NAZARA_API extern PFNGLACTIVETEXTUREPROC glActiveTexture;
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@@ -221,6 +221,7 @@ NAZARA_API extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
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NAZARA_API extern PFNGLGENSAMPLERSPROC glGenSamplers;
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NAZARA_API extern PFNGLGENTEXTURESPROC glGenTextures;
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NAZARA_API extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
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NAZARA_API extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
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NAZARA_API extern PFNGLGETBOOLEANVPROC glGetBooleanv;
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NAZARA_API extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
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NAZARA_API extern PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog;
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@@ -21,15 +21,13 @@
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class NzColor;
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class NzContext;
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class NzIndexBuffer;
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class NzMaterial;
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class NzRenderTarget;
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class NzShaderProgram;
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class NzShader;
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class NzTexture;
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class NzVertexBuffer;
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class NAZARA_API NzRenderer
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{
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friend NzShaderProgram;
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friend NzTexture;
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public:
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@@ -64,7 +62,7 @@ class NAZARA_API NzRenderer
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static float GetPointSize();
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static const NzRenderStates& GetRenderStates();
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static NzRecti GetScissorRect();
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static const NzShaderProgram* GetShaderProgram();
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static const NzShader* GetShader();
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static const NzRenderTarget* GetTarget();
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static NzRecti GetViewport();
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@@ -89,7 +87,7 @@ class NAZARA_API NzRenderer
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static void SetPointSize(float size);
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static void SetRenderStates(const NzRenderStates& states);
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static void SetScissorRect(const NzRecti& rect);
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static void SetShaderProgram(const NzShaderProgram* shader);
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static void SetShader(const NzShader* shader);
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static void SetStencilCompareFunction(nzRendererComparison compareFunc, nzFaceSide faceSide = nzFaceSide_FrontAndBack);
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static void SetStencilFailOperation(nzStencilOperation failOperation, nzFaceSide faceSide = nzFaceSide_FrontAndBack);
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static void SetStencilMask(nzUInt32 mask, nzFaceSide faceSide = nzFaceSide_FrontAndBack);
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@@ -107,7 +105,7 @@ class NAZARA_API NzRenderer
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private:
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static void EnableInstancing(bool instancing);
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static bool EnsureStateUpdate();
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static void OnProgramReleased(const NzShaderProgram* program);
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static void OnShaderReleased(const NzShader* shader);
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static void OnTextureReleased(const NzTexture* texture);
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static void UpdateMatrix(nzMatrixType type);
|
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|
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110
include/Nazara/Renderer/Shader.hpp
Normal file
110
include/Nazara/Renderer/Shader.hpp
Normal file
@@ -0,0 +1,110 @@
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// Copyright (C) 2014 Jérôme Leclercq
|
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// This file is part of the "Nazara Engine - Renderer module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
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|
||||
#ifndef NAZARA_SHADER_HPP
|
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#define NAZARA_SHADER_HPP
|
||||
|
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#include <Nazara/Prerequesites.hpp>
|
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#include <Nazara/Core/ByteArray.hpp>
|
||||
#include <Nazara/Core/Color.hpp>
|
||||
#include <Nazara/Core/NonCopyable.hpp>
|
||||
#include <Nazara/Core/Resource.hpp>
|
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#include <Nazara/Core/ResourceRef.hpp>
|
||||
#include <Nazara/Core/String.hpp>
|
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#include <Nazara/Math/Matrix4.hpp>
|
||||
#include <Nazara/Math/Vector2.hpp>
|
||||
#include <Nazara/Math/Vector3.hpp>
|
||||
#include <Nazara/Math/Vector4.hpp>
|
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#include <Nazara/Renderer/Enums.hpp>
|
||||
|
||||
class NzShader;
|
||||
class NzShaderStage;
|
||||
|
||||
using NzShaderConstRef = NzResourceRef<const NzShader>;
|
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using NzShaderRef = NzResourceRef<NzShader>;
|
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|
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class NAZARA_API NzShader : public NzResource, NzNonCopyable
|
||||
{
|
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friend class NzRenderer;
|
||||
|
||||
public:
|
||||
NzShader();
|
||||
NzShader(NzShader&& shader);
|
||||
~NzShader();
|
||||
|
||||
void AttachStage(nzShaderStage stage, const NzShaderStage& shaderStage);
|
||||
bool AttachStageFromFile(nzShaderStage stage, const NzString& filePath);
|
||||
bool AttachStageFromSource(nzShaderStage stage, const char* source, unsigned int length);
|
||||
bool AttachStageFromSource(nzShaderStage stage, const NzString& source);
|
||||
|
||||
void Bind() const;
|
||||
|
||||
bool Create();
|
||||
void Destroy();
|
||||
|
||||
NzByteArray GetBinary() const;
|
||||
NzString GetLog() const;
|
||||
NzString GetSourceCode(nzShaderStage stage) const;
|
||||
int GetUniformLocation(const NzString& name) const;
|
||||
int GetUniformLocation(nzShaderUniform shaderUniform) const;
|
||||
|
||||
bool HasStage(nzShaderStage stage) const;
|
||||
|
||||
bool IsBinaryRetrievable() const;
|
||||
bool IsLinked() const;
|
||||
bool IsValid() const;
|
||||
|
||||
bool Link();
|
||||
|
||||
bool LoadFromBinary(const void* buffer, unsigned int size);
|
||||
bool LoadFromBinary(const NzByteArray& byteArray);
|
||||
|
||||
void SendBoolean(int location, bool value) const;
|
||||
void SendColor(int location, const NzColor& color) const;
|
||||
void SendDouble(int location, double value) const;
|
||||
void SendDoubleArray(int location, const double* values, unsigned int count) const;
|
||||
void SendFloat(int location, float value) const;
|
||||
void SendFloatArray(int location, const float* values, unsigned int count) const;
|
||||
void SendInteger(int location, int value) const;
|
||||
void SendIntegerArray(int location, const int* values, unsigned int count) const;
|
||||
void SendMatrix(int location, const NzMatrix4d& matrix) const;
|
||||
void SendMatrix(int location, const NzMatrix4f& matrix) const;
|
||||
void SendVector(int location, const NzVector2d& vector) const;
|
||||
void SendVector(int location, const NzVector2f& vector) const;
|
||||
void SendVector(int location, const NzVector2i& vector) const;
|
||||
void SendVector(int location, const NzVector3d& vector) const;
|
||||
void SendVector(int location, const NzVector3f& vector) const;
|
||||
void SendVector(int location, const NzVector3i& vector) const;
|
||||
void SendVector(int location, const NzVector4d& vector) const;
|
||||
void SendVector(int location, const NzVector4f& vector) const;
|
||||
void SendVector(int location, const NzVector4i& vector) const;
|
||||
void SendVectorArray(int location, const NzVector2d* vectors, unsigned int count) const;
|
||||
void SendVectorArray(int location, const NzVector2f* vectors, unsigned int count) const;
|
||||
void SendVectorArray(int location, const NzVector2i* vectors, unsigned int count) const;
|
||||
void SendVectorArray(int location, const NzVector3d* vectors, unsigned int count) const;
|
||||
void SendVectorArray(int location, const NzVector3f* vectors, unsigned int count) const;
|
||||
void SendVectorArray(int location, const NzVector3i* vectors, unsigned int count) const;
|
||||
void SendVectorArray(int location, const NzVector4d* vectors, unsigned int count) const;
|
||||
void SendVectorArray(int location, const NzVector4f* vectors, unsigned int count) const;
|
||||
void SendVectorArray(int location, const NzVector4i* vectors, unsigned int count) const;
|
||||
|
||||
// Fonctions OpenGL
|
||||
unsigned int GetOpenGLID() const;
|
||||
|
||||
NzShader& operator=(NzShader&& shader);
|
||||
|
||||
static bool IsStageSupported(nzShaderStage stage);
|
||||
|
||||
private:
|
||||
bool PostLinkage();
|
||||
|
||||
std::vector<unsigned int> m_attachedShaders[nzShaderStage_Max+1];
|
||||
bool m_linked;
|
||||
int m_uniformLocations[nzShaderUniform_Max+1];
|
||||
unsigned int m_program;
|
||||
};
|
||||
|
||||
#endif // NAZARA_SHADER_HPP
|
||||
33
include/Nazara/Renderer/ShaderLibrary.hpp
Normal file
33
include/Nazara/Renderer/ShaderLibrary.hpp
Normal file
@@ -0,0 +1,33 @@
|
||||
// Copyright (C) 2014 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Renderer module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_SHADERLIBRARY_HPP
|
||||
#define NAZARA_SHADERLIBRARY_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Core/String.hpp>
|
||||
#include <Nazara/Renderer/Shader.hpp>
|
||||
#include <unordered_map>
|
||||
|
||||
class NAZARA_API NzShaderLibrary
|
||||
{
|
||||
public:
|
||||
NzShaderLibrary() = delete;
|
||||
~NzShaderLibrary() = delete;
|
||||
|
||||
static NzShader* Get(const NzString& name);
|
||||
static bool Has(const NzString& name);
|
||||
|
||||
static bool Initialize();
|
||||
static void Register(const NzString& name, NzShader* shader);
|
||||
static void Uninitialize();
|
||||
static void Unregister(const NzString& name);
|
||||
|
||||
private:
|
||||
static std::unordered_map<NzString, NzShaderRef> s_library;
|
||||
};
|
||||
|
||||
#endif // NAZARA_SHADERLIBRARY_HPP
|
||||
@@ -1,109 +0,0 @@
|
||||
// Copyright (C) 2014 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Renderer module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_SHADERPROGRAM_HPP
|
||||
#define NAZARA_SHADERPROGRAM_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Core/ByteArray.hpp>
|
||||
#include <Nazara/Core/Color.hpp>
|
||||
#include <Nazara/Core/NonCopyable.hpp>
|
||||
#include <Nazara/Core/Resource.hpp>
|
||||
#include <Nazara/Core/ResourceRef.hpp>
|
||||
#include <Nazara/Core/String.hpp>
|
||||
#include <Nazara/Math/Matrix4.hpp>
|
||||
#include <Nazara/Math/Vector2.hpp>
|
||||
#include <Nazara/Math/Vector3.hpp>
|
||||
#include <Nazara/Math/Vector4.hpp>
|
||||
#include <Nazara/Renderer/Enums.hpp>
|
||||
|
||||
class NzShaderProgram;
|
||||
|
||||
using NzShaderProgramConstRef = NzResourceRef<const NzShaderProgram>;
|
||||
using NzShaderProgramRef = NzResourceRef<NzShaderProgram>;
|
||||
|
||||
class NzAbstractShaderProgram;
|
||||
class NzTexture;
|
||||
|
||||
class NAZARA_API NzShaderProgram : public NzResource, NzNonCopyable
|
||||
{
|
||||
friend class NzRenderer;
|
||||
|
||||
public:
|
||||
NzShaderProgram();
|
||||
NzShaderProgram(nzShaderLanguage language);
|
||||
NzShaderProgram(NzShaderProgram&& shader);
|
||||
~NzShaderProgram();
|
||||
|
||||
bool Create(nzShaderLanguage language);
|
||||
bool Compile();
|
||||
|
||||
void Destroy();
|
||||
|
||||
NzByteArray GetBinary() const;
|
||||
nzUInt32 GetFlags() const;
|
||||
NzString GetLog() const;
|
||||
nzShaderLanguage GetLanguage() const;
|
||||
NzString GetSourceCode(nzShaderType type) const;
|
||||
int GetUniformLocation(const NzString& name) const;
|
||||
int GetUniformLocation(nzShaderUniform uniform) const;
|
||||
|
||||
bool HasUniform(const NzString& name) const;
|
||||
|
||||
bool IsBinaryRetrievable() const;
|
||||
bool IsCompiled() const;
|
||||
bool IsLoaded(nzShaderType type) const;
|
||||
bool IsValid() const;
|
||||
|
||||
bool LoadFromBinary(const void* buffer, unsigned int size);
|
||||
bool LoadFromBinary(const NzByteArray& byteArray);
|
||||
bool LoadShader(nzShaderType type, const NzString& source);
|
||||
bool LoadShaderFromFile(nzShaderType type, const NzString& filePath);
|
||||
|
||||
bool SendBoolean(int location, bool value) const;
|
||||
bool SendColor(int location, const NzColor& color) const;
|
||||
bool SendDouble(int location, double value) const;
|
||||
bool SendDoubleArray(int location, const double* values, unsigned int count) const;
|
||||
bool SendFloat(int location, float value) const;
|
||||
bool SendFloatArray(int location, const float* values, unsigned int count) const;
|
||||
bool SendInteger(int location, int value) const;
|
||||
bool SendIntegerArray(int location, const int* values, unsigned int count) const;
|
||||
bool SendMatrix(int location, const NzMatrix4d& matrix) const;
|
||||
bool SendMatrix(int location, const NzMatrix4f& matrix) const;
|
||||
bool SendTexture(int location, const NzTexture* texture, nzUInt8* textureUnit = nullptr) const;
|
||||
bool SendVector(int location, const NzVector2d& vector) const;
|
||||
bool SendVector(int location, const NzVector2f& vector) const;
|
||||
bool SendVector(int location, const NzVector2i& vector) const;
|
||||
bool SendVector(int location, const NzVector3d& vector) const;
|
||||
bool SendVector(int location, const NzVector3f& vector) const;
|
||||
bool SendVector(int location, const NzVector3i& vector) const;
|
||||
bool SendVector(int location, const NzVector4d& vector) const;
|
||||
bool SendVector(int location, const NzVector4f& vector) const;
|
||||
bool SendVector(int location, const NzVector4i& vector) const;
|
||||
bool SendVectorArray(int location, const NzVector2d* vectors, unsigned int count) const;
|
||||
bool SendVectorArray(int location, const NzVector2f* vectors, unsigned int count) const;
|
||||
bool SendVectorArray(int location, const NzVector2i* vectors, unsigned int count) const;
|
||||
bool SendVectorArray(int location, const NzVector3d* vectors, unsigned int count) const;
|
||||
bool SendVectorArray(int location, const NzVector3f* vectors, unsigned int count) const;
|
||||
bool SendVectorArray(int location, const NzVector3i* vectors, unsigned int count) const;
|
||||
bool SendVectorArray(int location, const NzVector4d* vectors, unsigned int count) const;
|
||||
bool SendVectorArray(int location, const NzVector4f* vectors, unsigned int count) const;
|
||||
bool SendVectorArray(int location, const NzVector4i* vectors, unsigned int count) const;
|
||||
|
||||
void SetFlags(nzUInt32 flags);
|
||||
|
||||
NzShaderProgram& operator=(NzShaderProgram&& shader);
|
||||
|
||||
static bool IsLanguageSupported(nzShaderLanguage language);
|
||||
static bool IsShaderTypeSupported(nzShaderType type);
|
||||
|
||||
private:
|
||||
nzUInt32 m_flags;
|
||||
NzAbstractShaderProgram* m_impl;
|
||||
bool m_compiled;
|
||||
};
|
||||
|
||||
#endif // NAZARA_SHADERPROGRAM_HPP
|
||||
@@ -1,33 +0,0 @@
|
||||
// Copyright (C) 2014 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Renderer module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_SHADERPROGRAMMANAGER_HPP
|
||||
#define NAZARA_SHADERPROGRAMMANAGER_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Renderer/ShaderProgram.hpp>
|
||||
#include <Nazara/Renderer/ShaderProgramManagerParams.hpp>
|
||||
|
||||
class NAZARA_API NzShaderProgramManager
|
||||
{
|
||||
friend class NzRenderer;
|
||||
|
||||
public:
|
||||
NzShaderProgramManager() = delete;
|
||||
~NzShaderProgramManager() = delete;
|
||||
|
||||
static const NzShaderProgram* Get(const NzShaderProgramManagerParams& params);
|
||||
|
||||
private:
|
||||
static NzString BuildFragmentCode(const NzShaderProgramManagerParams& params);
|
||||
static NzString BuildVertexCode(const NzShaderProgramManagerParams& params);
|
||||
static NzShaderProgram* GenerateProgram(const NzShaderProgramManagerParams& params);
|
||||
|
||||
static bool Initialize();
|
||||
static void Uninitialize();
|
||||
};
|
||||
|
||||
#endif // NAZARA_SHADERPROGRAMMANAGER_HPP
|
||||
@@ -1,51 +0,0 @@
|
||||
// Copyright (C) 2014 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Renderer module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_SHADERPROGRAMMANAGERPARAMS_HPP
|
||||
#define NAZARA_SHADERPROGRAMMANAGERPARAMS_HPP
|
||||
|
||||
#include <Nazara/Renderer/Enums.hpp>
|
||||
|
||||
struct NzShaderProgramManagerParams
|
||||
{
|
||||
struct FullscreenQuad
|
||||
{
|
||||
bool alphaMapping;
|
||||
bool alphaTest;
|
||||
bool diffuseMapping;
|
||||
};
|
||||
|
||||
struct Model
|
||||
{
|
||||
bool alphaMapping;
|
||||
bool alphaTest;
|
||||
bool diffuseMapping;
|
||||
bool emissiveMapping;
|
||||
bool lighting;
|
||||
bool normalMapping;
|
||||
bool parallaxMapping;
|
||||
bool specularMapping;
|
||||
};
|
||||
|
||||
struct Sprite
|
||||
{
|
||||
bool alphaMapping;
|
||||
bool alphaTest;
|
||||
bool diffuseMapping;
|
||||
};
|
||||
|
||||
nzShaderTarget target;
|
||||
nzUInt32 flags;
|
||||
|
||||
union
|
||||
{
|
||||
FullscreenQuad fullscreenQuad;
|
||||
Model model;
|
||||
Sprite sprite;
|
||||
};
|
||||
};
|
||||
|
||||
#endif // NAZARA_SHADERPROGRAMMANAGERPARAMS_HPP
|
||||
51
include/Nazara/Renderer/ShaderStage.hpp
Normal file
51
include/Nazara/Renderer/ShaderStage.hpp
Normal file
@@ -0,0 +1,51 @@
|
||||
// Copyright (C) 2014 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Renderer module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_SHADERSTAGE_HPP
|
||||
#define NAZARA_SHADERSTAGE_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Core/NonCopyable.hpp>
|
||||
#include <Nazara/Core/String.hpp>
|
||||
#include <Nazara/Renderer/Enums.hpp>
|
||||
|
||||
class NAZARA_API NzShaderStage : NzNonCopyable
|
||||
{
|
||||
public:
|
||||
NzShaderStage();
|
||||
NzShaderStage(nzShaderStage stage);
|
||||
NzShaderStage(NzShaderStage&& stage);
|
||||
~NzShaderStage();
|
||||
|
||||
bool Compile();
|
||||
|
||||
bool Create(nzShaderStage stage);
|
||||
void Destroy();
|
||||
|
||||
NzString GetLog() const;
|
||||
NzString GetSource() const;
|
||||
|
||||
bool IsCompiled() const;
|
||||
bool IsValid() const;
|
||||
|
||||
void SetSource(const char* source, unsigned int length);
|
||||
void SetSource(const NzString& source);
|
||||
bool SetSourceFromFile(const NzString& filePath);
|
||||
|
||||
NzShaderStage& operator=(NzShaderStage&& shader);
|
||||
|
||||
// Fonctions OpenGL
|
||||
unsigned int GetOpenGLID() const;
|
||||
|
||||
static bool IsSupported(nzShaderStage stage);
|
||||
|
||||
private:
|
||||
nzShaderStage m_stage;
|
||||
bool m_compiled;
|
||||
unsigned int m_id;
|
||||
};
|
||||
|
||||
#endif // NAZARA_SHADERSTAGE_HPP
|
||||
31
include/Nazara/Renderer/UberShader.hpp
Normal file
31
include/Nazara/Renderer/UberShader.hpp
Normal file
@@ -0,0 +1,31 @@
|
||||
// Copyright (C) 2014 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Renderer module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_UBERSHADER_HPP
|
||||
#define NAZARA_UBERSHADER_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Core/ParameterList.hpp>
|
||||
#include <Nazara/Core/Resource.hpp>
|
||||
#include <Nazara/Core/ResourceRef.hpp>
|
||||
#include <Nazara/Renderer/UberShaderInstance.hpp>
|
||||
#include <unordered_map>
|
||||
|
||||
class NzUberShader;
|
||||
|
||||
using NzUberShaderConstRef = NzResourceRef<const NzUberShader>;
|
||||
using NzUberShaderRef = NzResourceRef<NzUberShader>;
|
||||
|
||||
class NAZARA_API NzUberShader : public NzResource
|
||||
{
|
||||
public:
|
||||
NzUberShader() = default;
|
||||
virtual ~NzUberShader();
|
||||
|
||||
virtual NzUberShaderInstance* Get(const NzParameterList& parameters) const = 0;
|
||||
};
|
||||
|
||||
#endif // NAZARA_UBERSHADER_HPP
|
||||
27
include/Nazara/Renderer/UberShaderInstance.hpp
Normal file
27
include/Nazara/Renderer/UberShaderInstance.hpp
Normal file
@@ -0,0 +1,27 @@
|
||||
// Copyright (C) 2014 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Renderer module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_UBERSHADERINSTANCE_HPP
|
||||
#define NAZARA_UBERSHADERINSTANCE_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Renderer/Shader.hpp>
|
||||
|
||||
class NAZARA_API NzUberShaderInstance
|
||||
{
|
||||
public:
|
||||
NzUberShaderInstance(const NzShader* shader);
|
||||
virtual ~NzUberShaderInstance();
|
||||
|
||||
virtual bool Activate() const = 0;
|
||||
|
||||
const NzShader* GetShader() const;
|
||||
|
||||
protected:
|
||||
NzShaderConstRef m_shader;
|
||||
};
|
||||
|
||||
#endif // NAZARA_UBERSHADERINSTANCE_HPP
|
||||
22
include/Nazara/Renderer/UberShaderInstancePreprocessor.hpp
Normal file
22
include/Nazara/Renderer/UberShaderInstancePreprocessor.hpp
Normal file
@@ -0,0 +1,22 @@
|
||||
// Copyright (C) 2014 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Renderer module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_UBERSHADERINSTANCEPREPROCESSOR_HPP
|
||||
#define NAZARA_UBERSHADERINSTANCEPREPROCESSOR_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Renderer/UberShaderInstance.hpp>
|
||||
|
||||
class NAZARA_API NzUberShaderInstancePreprocessor : public NzUberShaderInstance
|
||||
{
|
||||
public:
|
||||
NzUberShaderInstancePreprocessor(const NzShader* shader);
|
||||
virtual ~NzUberShaderInstancePreprocessor();
|
||||
|
||||
bool Activate() const;
|
||||
};
|
||||
|
||||
#endif // NAZARA_UBERSHADERINSTANCEPREPROCESSOR_HPP
|
||||
33
include/Nazara/Renderer/UberShaderLibrary.hpp
Normal file
33
include/Nazara/Renderer/UberShaderLibrary.hpp
Normal file
@@ -0,0 +1,33 @@
|
||||
// Copyright (C) 2014 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Renderer module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_UBERSHADERLIBRARY_HPP
|
||||
#define NAZARA_UBERSHADERLIBRARY_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Core/String.hpp>
|
||||
#include <Nazara/Renderer/UberShader.hpp>
|
||||
#include <unordered_map>
|
||||
|
||||
class NAZARA_API NzUberShaderLibrary
|
||||
{
|
||||
public:
|
||||
NzUberShaderLibrary() = delete;
|
||||
~NzUberShaderLibrary() = delete;
|
||||
|
||||
static NzUberShader* Get(const NzString& name);
|
||||
static bool Has(const NzString& name);
|
||||
|
||||
static bool Initialize();
|
||||
static void Register(const NzString& name, NzUberShader* uberShader);
|
||||
static void Uninitialize();
|
||||
static void Unregister(const NzString& name);
|
||||
|
||||
private:
|
||||
static std::unordered_map<NzString, NzUberShaderRef> s_library;
|
||||
};
|
||||
|
||||
#endif // NAZARA_UBERSHADERLIBRARY_HPP
|
||||
45
include/Nazara/Renderer/UberShaderPreprocessor.hpp
Normal file
45
include/Nazara/Renderer/UberShaderPreprocessor.hpp
Normal file
@@ -0,0 +1,45 @@
|
||||
// Copyright (C) 2014 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Renderer module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_UBERSHADERPREPROCESSOR_HPP
|
||||
#define NAZARA_UBERSHADERPREPROCESSOR_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Renderer/Enums.hpp>
|
||||
#include <Nazara/Renderer/Shader.hpp>
|
||||
#include <Nazara/Renderer/ShaderStage.hpp>
|
||||
#include <Nazara/Renderer/UberShader.hpp>
|
||||
#include <Nazara/Renderer/UberShaderInstancePreprocessor.hpp>
|
||||
#include <unordered_map>
|
||||
|
||||
class NAZARA_API NzUberShaderPreprocessor : public NzUberShader
|
||||
{
|
||||
public:
|
||||
NzUberShaderPreprocessor() = default;
|
||||
~NzUberShaderPreprocessor() = default;
|
||||
|
||||
NzUberShaderInstance* Get(const NzParameterList& parameters) const;
|
||||
|
||||
void SetShader(nzShaderStage stage, const NzString& source, const NzString& flags);
|
||||
bool SetShaderFromFile(nzShaderStage stage, const NzString& filePath, const NzString& flags);
|
||||
|
||||
static bool IsSupported();
|
||||
|
||||
private:
|
||||
struct Shader
|
||||
{
|
||||
mutable std::unordered_map<nzUInt32, NzShaderStage> cache;
|
||||
std::unordered_map<NzString, nzUInt32> flags;
|
||||
NzString source;
|
||||
bool present = false;
|
||||
};
|
||||
|
||||
mutable std::unordered_map<nzUInt32, NzUberShaderInstancePreprocessor> m_cache;
|
||||
std::unordered_map<NzString, nzUInt32> m_flags;
|
||||
Shader m_shaders[nzShaderStage_Max+1];
|
||||
};
|
||||
|
||||
#endif // NAZARA_UBERSHADERPREPROCESSOR_HPP
|
||||
Reference in New Issue
Block a user