Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro -Added glGetActiveUniform OpenGL function -Added (Uber)ShaderLibrary -Added (Uber)ShaderName parameter to models -Changed uniform system -Fixed Node copying -Moved Material class to Graphics module -Optimized lights -Remade Shader class -Renamed Node::Invalidate to Node::InvalidateNode -Renamed ShaderProgram to Shader Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
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include/Nazara/Renderer/UberShader.hpp
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31
include/Nazara/Renderer/UberShader.hpp
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// Copyright (C) 2014 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_UBERSHADER_HPP
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#define NAZARA_UBERSHADER_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/ParameterList.hpp>
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#include <Nazara/Core/Resource.hpp>
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#include <Nazara/Core/ResourceRef.hpp>
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#include <Nazara/Renderer/UberShaderInstance.hpp>
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#include <unordered_map>
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class NzUberShader;
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using NzUberShaderConstRef = NzResourceRef<const NzUberShader>;
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using NzUberShaderRef = NzResourceRef<NzUberShader>;
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class NAZARA_API NzUberShader : public NzResource
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{
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public:
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NzUberShader() = default;
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virtual ~NzUberShader();
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virtual NzUberShaderInstance* Get(const NzParameterList& parameters) const = 0;
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};
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#endif // NAZARA_UBERSHADER_HPP
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