Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro -Added glGetActiveUniform OpenGL function -Added (Uber)ShaderLibrary -Added (Uber)ShaderName parameter to models -Changed uniform system -Fixed Node copying -Moved Material class to Graphics module -Optimized lights -Remade Shader class -Renamed Node::Invalidate to Node::InvalidateNode -Renamed ShaderProgram to Shader Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
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include/Nazara/Renderer/UberShaderLibrary.hpp
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33
include/Nazara/Renderer/UberShaderLibrary.hpp
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// Copyright (C) 2014 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_UBERSHADERLIBRARY_HPP
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#define NAZARA_UBERSHADERLIBRARY_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Renderer/UberShader.hpp>
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#include <unordered_map>
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class NAZARA_API NzUberShaderLibrary
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{
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public:
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NzUberShaderLibrary() = delete;
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~NzUberShaderLibrary() = delete;
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static NzUberShader* Get(const NzString& name);
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static bool Has(const NzString& name);
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static bool Initialize();
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static void Register(const NzString& name, NzUberShader* uberShader);
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static void Uninitialize();
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static void Unregister(const NzString& name);
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private:
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static std::unordered_map<NzString, NzUberShaderRef> s_library;
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};
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#endif // NAZARA_UBERSHADERLIBRARY_HPP
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