Big UberShader update

-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader


Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
This commit is contained in:
Lynix
2014-02-21 19:27:39 +01:00
parent 4ee2ceaef0
commit 86bdab9055
147 changed files with 2693 additions and 4135 deletions

View File

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// Copyright (C) 2014 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_UBERSHADERPREPROCESSOR_HPP
#define NAZARA_UBERSHADERPREPROCESSOR_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <Nazara/Renderer/ShaderStage.hpp>
#include <Nazara/Renderer/UberShader.hpp>
#include <Nazara/Renderer/UberShaderInstancePreprocessor.hpp>
#include <unordered_map>
class NAZARA_API NzUberShaderPreprocessor : public NzUberShader
{
public:
NzUberShaderPreprocessor() = default;
~NzUberShaderPreprocessor() = default;
NzUberShaderInstance* Get(const NzParameterList& parameters) const;
void SetShader(nzShaderStage stage, const NzString& source, const NzString& flags);
bool SetShaderFromFile(nzShaderStage stage, const NzString& filePath, const NzString& flags);
static bool IsSupported();
private:
struct Shader
{
mutable std::unordered_map<nzUInt32, NzShaderStage> cache;
std::unordered_map<NzString, nzUInt32> flags;
NzString source;
bool present = false;
};
mutable std::unordered_map<nzUInt32, NzUberShaderInstancePreprocessor> m_cache;
std::unordered_map<NzString, nzUInt32> m_flags;
Shader m_shaders[nzShaderStage_Max+1];
};
#endif // NAZARA_UBERSHADERPREPROCESSOR_HPP