Big UberShader update

-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader


Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
This commit is contained in:
Lynix
2014-02-21 19:27:39 +01:00
parent 4ee2ceaef0
commit 86bdab9055
147 changed files with 2693 additions and 4135 deletions

View File

@@ -1,4 +1,4 @@
// This file was automatically generated on 12 Jan 2014 at 20:08:11
// This file was automatically generated on 21 Feb 2014 at 18:17:18
/*
Nazara Engine - Renderer module
@@ -35,7 +35,6 @@
#include <Nazara/Renderer/DebugDrawer.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/GpuQuery.hpp>
#include <Nazara/Renderer/Material.hpp>
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/RenderBuffer.hpp>
#include <Nazara/Renderer/Renderer.hpp>
@@ -44,10 +43,17 @@
#include <Nazara/Renderer/RenderTargetParameters.hpp>
#include <Nazara/Renderer/RenderTexture.hpp>
#include <Nazara/Renderer/RenderWindow.hpp>
#include <Nazara/Renderer/ShaderProgram.hpp>
#include <Nazara/Renderer/ShaderProgramManager.hpp>
#include <Nazara/Renderer/ShaderProgramManagerParams.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <Nazara/Renderer/ShaderLibrary.hpp>
#include <Nazara/Renderer/ShaderStage.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Renderer/UberShader.hpp>
#include <Nazara/Renderer/UberShaderInstance.hpp>
#include <Nazara/Renderer/UberShaderInstancePreprocessor.hpp>
#include <Nazara/Renderer/UberShaderLibrary.hpp>
#include <Nazara/Renderer/UberShaderPreprocessor.hpp>
#include <Nazara/Renderer/UberShaderPUniform.hpp>
#include <Nazara/Renderer/UberShaderPUSubroutine.hpp>
#endif // NAZARA_GLOBAL_RENDERER_HPP