Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro -Added glGetActiveUniform OpenGL function -Added (Uber)ShaderLibrary -Added (Uber)ShaderName parameter to models -Changed uniform system -Fixed Node copying -Moved Material class to Graphics module -Optimized lights -Remade Shader class -Renamed Node::Invalidate to Node::InvalidateNode -Renamed ShaderProgram to Shader Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
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@@ -92,7 +92,7 @@ class NAZARA_API NzNode
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protected:
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void AddChild(NzNode* node) const;
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virtual void Invalidate();
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virtual void InvalidateNode();
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virtual void OnParenting(const NzNode* parent);
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void RemoveChild(NzNode* node) const;
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void UpdateDerived() const;
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